Commit Graph
36 Commits
Author SHA1 Message Date
Levarrishawk 0247306d4a Changed Quaternion Value for CellObject Spawning
Was set 1 to the oX value when it needed to be set 1 to the oY value.
2014-06-05 02:17:07 -04:00
Treeku d548e18335 Fixed fatal static errors when buildouts disabled 2014-05-30 19:07:46 +01:00
Treeku 94667c1f17 Added a Static Object constructor for convenience 2014-05-17 18:40:47 +01:00
Treeku 84af262129 Fixed syntax err with previous commit 2014-05-16 11:57:27 +01:00
Treeku 721ed17050 Added cellId null check for static obj scripts 2014-05-16 11:56:34 +01:00
Treeku 212d2cf38c Fixed quadtree insert error with static objects 2014-05-15 13:28:53 +01:00
Light2 7fc5c44817 Moved loot groups to mobile template scripts, moved respawn time to spawn service as last argument
Please no longer use loot in object template scripts and move them over
to the mobiles/ folder.
2014-05-12 18:42:15 +02:00
Treeku 4398a5ed93 Fixed another static spawn issue 2014-05-11 10:33:06 +01:00
Treeku a5ee3ff2b4 StaticService can now use mobileTemplates
Just put a mobileTemplate in place of the objectTemplate.
2014-05-04 23:22:15 +01:00
Treeku 792257e70f Recommitted changes 2014-05-04 20:10:33 +01:00
Treeku 41498ca611 Reverted .project commit 2014-05-04 20:04:41 +01:00
Levarrishawk 3f2a525636 Reorganized Static scripts
Static Spawn scripts now branched out in their planet's subfolder.
2014-05-03 19:36:48 -04:00
Treeku 62bc6a5771 StaticService now reads from planetName folders
Put any scripts in there, named anything.

They could be separated into questlines, such as Jabbas Themepark, Rebel
Themepark, Imperial Themepark, lifeday, corellia themepark.  They can
also be names of planet areas.

This makes it easier for multiple people to work on different spawns on
the same planet and makes the spawns for a particular subject easy to
find.
2014-05-03 20:18:00 +01:00
Treeku 6d88bcb90a Static building criteria fixes 2014-04-30 10:44:42 +01:00
Treeku 1663091d95 Static buildings also spawn cells 2014-04-30 01:01:14 +01:00
Treeku 6530fb8cbd Minor static object change 2014-04-29 21:01:47 +01:00
Treeku 2de5cbe362 Static object and doid fixes 2014-04-29 19:41:05 +01:00
Treeku 8fa9be6030 Revert "Temp Fix to Static Spawns"
This reverts commit bfa32b533f.
2014-04-29 18:33:00 +01:00
Levarrishawk bfa32b533f Temp Fix to Static Spawns
Temporary fix for the handling of static spawned objects.
2014-04-29 09:27:57 -04:00
Treeku 3368682443 Static objects now use doids 2014-04-29 08:36:44 +01:00
Treeku 49e7acb947 StaticService now supports custom objectIds
If there's a problem with the id it should be detected due to the objectId db.
2014-04-04 10:42:52 +01:00
Levarrishawk 31d57bb790 Removed Jedi and Spy Professions
:3
2014-03-31 22:10:29 -04:00
Treeku 5df4b7c203 Made all callScript functions consistent 2014-03-19 18:26:15 +00:00
Levarrishawk c02d876bba Fixed additional recursion errors 2014-03-15 22:28:41 -04:00
Fingies dc9b66e40f Added Static NPC Spawns for Lok 2013-12-28 02:14:05 -08:00
Light2 4ffc7138c9 Updated engine 2013-12-10 17:37:20 +01:00
Light2 f3db0818a8 Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns 2013-11-21 21:54:43 +01:00
Treeku 138491fd0d Static Service can use 4 Quaternions instead of 2
~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Light2 b676dffdec Fixed SUI List Boxes, added clone window 2013-09-17 22:51:03 +02:00
Light2 ee43b34757 Fixed character creation script, more work on cloning, added java sui callbacks 2013-09-17 15:30:32 +02:00
Light2 351f1d6bd4 Reworked script service, added cloning terminals to all cloning facilities 2013-09-16 16:42:30 +02:00
Light2 471852dc3c Fixed static spawns, added travel terminal and collector spawns, fixed galaxy population status, added combat commands for every profession 2013-08-31 17:34:30 +02:00
Waverunner 473d5ac87e Added script for rori static spawns 2013-08-17 16:35:14 -04:00
Light2 fa79a8b41c Added buffs, added total play time to character sheet 2013-08-11 18:18:12 +02:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00