Ziggeh
5ebdfcb167
Misc - Added system messages to Dire Fate
2014-04-14 00:43:28 +02:00
Ziggeh
b5ec10f7ef
Misc - Added system messages to 2-piece Jedi Bonus
2014-04-14 00:43:07 +02:00
Ziggeh
254c8c6e87
Misc - Added system messages to Heroism
2014-04-14 00:42:22 +02:00
Ziggeh
7472def68a
Items - Added Heroism items
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Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
Ziggeh
bd8d74d28c
Items - Added Dire Fate items
2014-04-13 23:41:47 +02:00
Ziggeh
1fa24af10f
Merge remote-tracking branch 'upstream/master'
2014-04-13 19:17:23 +02:00
Ziggeh
cbefc25121
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Ziggeh
c45e645a07
Merge pull request #417 from portocol/master
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Added heroic jewelry set bonus scripts
2014-04-13 17:26:01 +02:00
portocol
e827b8fa36
Delete set_bonus_jedi_utility_b.py
2014-04-13 11:18:28 -04:00
portocol
f28777421c
Delete set_bonus_jedi_utility_b_3.py
2014-04-13 11:17:42 -04:00
Light2
cf9bcf66f9
Fixed vehicles
2014-04-13 17:17:25 +02:00
portocol
62624850ca
Delete set_bonus_jedi_utility_b_2.py
2014-04-13 11:17:18 -04:00
portocol
2805c8c653
Delete set_bonus_jedi_utility_b_1.py
2014-04-13 11:16:27 -04:00
Treeku
432700ab20
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 13:19:57 +01:00
Treeku
b436353904
godLevel is now set and used
2014-04-13 13:17:23 +01:00
Treeku
187acaf2dc
Fixed error in getfriendlist.py
2014-04-13 11:05:39 +01:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
portocol
a207cfc4be
Added heroic jewelry set bonus scripts
2014-04-12 21:23:34 -04:00
CharonInferar
9f72afee01
first work on swoop deed
2014-04-13 02:22:45 +02:00
Seefo
6f791819e6
Fixed some housing bugs and Tusken Raider mobile template - see extended
...
Fixed a housing issue where the structure management terminal would be
returned in the item list and could be deleted via the delete all items
radial.
Fixed item list to display proper names of objects.
Fixed the Tusken Raider mobile template to display the proper creature
name and changed their default weapons from an E11 and a T21 to a Tusken
Rifle.
2014-04-12 18:13:11 -04:00
Light2
4ae9f292be
Fixed issue where non combat commands would be created as a combat command
2014-04-12 21:20:05 +02:00
Light2
c5520abff8
Cleanup + persistence fix
2014-04-12 17:19:52 +02:00
CharonInferar
d4d688869c
Cleanup
2014-04-12 03:04:17 +02:00
CharonInferar
7cd8d8d742
All structure terminal menus and functionalities implemented
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Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 02:30:17 +02:00
CharonInferar
1ab23231f6
Structure terminal work
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Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-11 04:14:29 +02:00
CharonInferar
a1370a9b60
Harvesters introduced
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Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
CharonInferar
ebe705f338
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-10 18:51:02 +02:00
CharonInferar
2e21b1fb71
Clean up
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Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
DAK-
e4b07bd51b
Swapped correct Dantooine travel point names.
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Imperial / Mining Outpost(s) travel point names on Dantooine were swapped - now correct.
2014-04-10 06:39:52 -05:00
Treeku
62fea5c7cc
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-10 10:22:07 +01:00
Treeku
351910c04a
Various command bugfixes
2014-04-10 10:18:20 +01:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
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Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
Seefo
38283f3351
Added house radials and fixed a lot calculation mistake
2014-04-09 21:23:12 -04:00
Seefo
70b7507bb0
Added /movefurniture & /rotatefurniture, see ext.
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The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.
To Light: Please contact me in regards to this
2014-04-09 19:53:11 -04:00
CharonInferar
abe8d6475f
Merge remote-tracking branch 'origin/master' into LootSystem
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Conflicts:
src/main/NGECore.java
src/services/DevService.java
2014-04-10 00:38:13 +02:00
CharonInferar
118d622c6d
More Junk, Krayt Pearls added
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The System has been more generalized, but also deals with special cases
of Krayt Pearls/Power Crystals.
More itemscripts created
2014-04-09 21:16:28 +02:00
Seefo
8025bc7ad0
Changes to housing, added real player lot count to character sheet
2014-04-09 11:56:56 -04:00
Seefo
46c2c1bf2c
Preliminary housing
2014-04-08 23:47:59 -04:00
CharonInferar
4d264f8c8a
Refined the loot system
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Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar
c5fdad3092
crystal template change
2014-04-08 22:36:43 +02:00
Waverunner
2c4356188a
Fixed #396 : Environmental Purge not granting.
2014-04-08 16:30:19 -04:00
CharonInferar
70964ef14a
Lootpool scripts added
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Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar
d848e89edb
Script integration
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A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
0eedd5cc5f
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-08 00:00:57 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Levarrishawk and CharonInferar
f7bcd6416d
More unnecessary distractive Content Development
2014-04-07 18:56:33 +02:00
Treeku and CharonInferar
9a141802b9
Script syntax error
2014-04-07 18:56:32 +02:00