Treeku
bcbcbde34a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/objects/tangible/TangibleObject.java
2014-04-18 21:29:57 +01:00
Treeku
e8a1959f9d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/radial/vehicle.py
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/player/PlayerObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/SimulationService.java
src/services/combat/CombatService.java
src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
CharonInferar
4f60260e53
Menu functionality improved
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Lootkit implemented
Loot price and further stats considered
2014-04-18 20:57:56 +02:00
Treeku
f58b7b6a5b
Overhauled Mounts (still buggy)
2014-04-18 19:09:45 +01:00
CharonInferar
2b4527e165
Conversation menu improvements
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SUI window functionality
storage of items in collections
2014-04-18 04:45:12 +02:00
CharonInferar
d123415605
Improvements on loot system
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Loot icon
Loot system messages
2014-04-16 18:14:10 +02:00
CharonInferar
e3ed8a1ab6
Loot window added
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Loot window implemented
Loot info effect added
2014-04-16 18:14:09 +02:00
CharonInferar
b36081e630
Improvements on loot system
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Loot icon
Loot system messages
2014-04-16 17:18:59 +02:00
CharonInferar
37dc1a45c2
Loot window added
...
Loot window implemented
Loot info effect added
2014-04-16 05:23:30 +02:00
CharonInferar
35383e0cf5
someone changed serial number data type
2014-04-14 19:58:46 +02:00
CharonInferar
83b701c01e
more preparations
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Preparations for crafting
2014-04-14 19:58:45 +02:00
CharonInferar
cbaf74a92e
first commit of addidtions
2014-04-14 19:58:44 +02:00
Treeku
db3f0368a0
Items now have cooldowns and play anims
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Grenades, heal stims, heavy weapons.
Heavy weapons seem to be considered usable items and it calls the heavy
weapon command dependent on the template in template_command_mapping.
You can't fire it from the toolbar due to a checkbox.
2014-04-14 11:55:40 +01:00
Treeku
db33827e18
Setting serial sets SERIAL option to true
2014-04-14 11:02:00 +01:00
Treeku
7cee1990b5
Serial number uses attribute
2014-04-13 16:33:18 +01:00
Treeku
432700ab20
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 13:19:57 +01:00
Treeku
33614f4c48
Moved factionStatus from CREO to TANO
2014-04-13 11:06:27 +01:00
CharonInferar
5331cd67dc
Increased TANO persistence version fix
2014-04-13 05:05:18 +02:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
Treeku
60972655dd
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/command/CommandService.java
src/services/object/ObjectService.java
2014-04-13 00:49:58 +01:00
Treeku
eeb1ea54af
Flytext, System, Comms now use ProsePackages
2014-04-13 00:27:02 +01:00
Light2
5510ace39a
fixed #411
2014-04-13 00:19:47 +02:00
CharonInferar
ebe705f338
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-10 18:51:02 +02:00
CharonInferar
2e21b1fb71
Clean up
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Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
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Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
CharonInferar
4d264f8c8a
Refined the loot system
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Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar
70964ef14a
Lootpool scripts added
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Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar
d848e89edb
Script integration
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A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00
Seefo
248d325c6b
Added customization variables
2014-03-30 14:18:48 -04:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Seefo
f9990a2bd5
Fixed some stuff
2014-03-28 07:09:16 -04:00
Waverunner
b9ed655f53
Refactored Starter Clothing, Added CustomizationDelta, basework for Image Design
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(Bug) Fixed hair and items on char create not being added to equip list
(Code) Minor change to BuffBuilderMessage
(Code) Added base work for Image Design
(Code) Refactored how starter clothing is assigned
(Code) Added delta for customization data on tangible objects
(Code) Created ProfessionTemplateVisitor for profession template iff's
2014-03-25 22:06:38 -04:00
Waverunner
0f390c063b
No exp for entertainer above 90, fixed unity radial, changed giveItems
2014-03-23 15:59:29 -04:00
Waverunner
ffc9aec1b1
Added Inspiration ticks, effects for Multi-Tier Performance Abilities
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(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00
Light2
52136c2b36
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/protocol/swg/ObjControllerMessage.java
src/resources/objects/player/PlayerMessageBuilder.java
src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Treeku
0ec2ace30d
customName delta for TANOs (2)
2014-02-15 09:01:32 +00:00
Treeku
02328a0c73
customName delta for TANOs (1)
2014-02-15 08:58:08 +00:00
Light2
e8da49a12f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-28 19:17:41 +01:00
Light2
acf78858a6
some bug fixes + updated engine with networking fixes
2013-12-28 19:16:51 +01:00
Treeku
fb0de037f0
GetOption()
2013-12-22 23:01:23 +00:00
Treeku
79e8b2507a
Removed BaseObject (delete ODB again)
2013-12-14 23:25:15 +00:00
Treeku
5b0833f2ed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-14 22:00:16 +00:00
Treeku
bdb626d4d1
Added baseline inheritance (delete ODBs)
2013-12-14 21:58:50 +00:00