CharonInferar
76b2f81ee0
Tuning process continued
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messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar
112194be87
Tuning process implemented
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According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo
b7ec88bd5c
Added a Locations category to frog to teleport
2014-05-05 20:44:31 -04:00
Seefo
8dd5f5d053
Initial commit of lightsaber customization - see extended
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The majority of lightsaber customization now works.
All that I can think of that needs to be done is:
* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Mesagoppinmypants
6a01095e3c
Rifle is Temporarily Removed Until Rifle Bug is Fixed
2014-05-04 17:51:01 -04:00
Mesagoppinmypants
d7fb0aba06
Added Breath of Heaven to Frog
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(actual buff with be in another commit)
Tested and Worked.
This'll be used for testing item buffs.
2014-05-03 22:42:47 -04:00
CharonInferar
ffe4dd4aaf
Fix of Devservice error insertion
2014-05-04 02:20:38 +02:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
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A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
Mesagoppinmypants
8b1f20cdce
Removed Reset Expertise From Frog
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This is no longer needed now that you can respec expertise properly from NPC.
2014-05-02 16:50:09 -04:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
CharonInferar
a3d4bb326c
merge conflict
2014-04-30 20:30:25 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
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Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00
Light2
97743da840
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-28 16:17:40 +02:00
Light2
a740e0c6ca
bazaar retrieve item fix
2014-04-28 16:17:31 +02:00
CharonInferar
3948fe11f3
Sandbox city building
2014-04-28 04:31:45 +02:00
CharonInferar
e877a44713
Jedi Loot templates inserted
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Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar
42724a76d6
Updated Housing service
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Housing service detects if new citizen builds structure
and adds him as citizen to the city
2014-04-24 01:20:02 +02:00
CharonInferar
fbc4ddc85f
Merge remote-tracking branch 'origin/master' into PlayerCities
2014-04-23 22:06:21 +02:00
CharonInferar
627ffdedf8
merge conflict fix for added houses
2014-04-23 21:57:20 +02:00
Seefo
8fdad1d4c5
Fixed some vehicle bugs
2014-04-23 15:16:06 -04:00
CharonInferar
c02f7d5e86
Worked on City Maintenance Console
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Implementation of SUI windows and menus
2014-04-22 03:46:51 +02:00
tacef and CharonInferar
ee66912e8c
Added more Houses
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Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-21 22:59:09 +02:00
tacef
c234c81af1
Added more Houses
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Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef
4f2ffc228f
Added more Houses
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All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
tacef
02d1b6a40c
Added Small Generic House Style 01 Floorplan 02
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Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
tacef
9975656a97
Added Generic House Small Style 02
2014-04-18 18:16:36 +02:00
Ziggeh
2a5855f5ef
Updated weapons to use the WeaponType datatable
2014-04-16 18:42:25 +02:00
Ziggeh
d1a0a3714b
Revert "Added Katarn Armor to frog"
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This reverts commit 8abfe0df41 .
2014-04-16 16:47:10 +02:00
Ziggeh
af2f1d6dc4
Merge remote-tracking branch 'upstream/master'
2014-04-16 16:46:46 +02:00
Bronco69
8abfe0df41
Added Katarn Armor to frog
2014-04-15 13:08:00 +02:00
Treeku
9f75c370ab
Merge pull request #424 from Ziggeh/master
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Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Ziggeh
7472def68a
Items - Added Heroism items
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Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
CharonInferar
1decfaa081
first commit of addidtions
2014-04-13 22:29:02 +02:00
Ziggeh
cbefc25121
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
CharonInferar
13495e3f35
first work on swoop deed
2014-04-13 14:50:18 +02:00
CharonInferar
9f72afee01
first work on swoop deed
2014-04-13 02:22:45 +02:00
CharonInferar
81f77b06dd
All structure terminal menus and functionalities implemented
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Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 21:52:07 +02:00
CharonInferar
4df7274ac9
Structure terminal work
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Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-12 21:52:07 +02:00
CharonInferar
a1370a9b60
Harvesters introduced
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Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
Seefo
70b7507bb0
Added /movefurniture & /rotatefurniture, see ext.
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The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.
To Light: Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Seefo
bf24229235
Added no-build checks when placing structures
2014-04-09 13:05:36 -04:00
Seefo
46c2c1bf2c
Preliminary housing
2014-04-08 23:47:59 -04:00
Waverunner
438c960d88
Buffs refactored to use DatatableVisitor on server load
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Originally, everytime a new Buff instance was created, it would loop
through the Datatable Visitor everytime. Now it's only done once on
server startup and put into a buffMap. A copy of the base buff is then
done through the constructor of Buff class should a new instance of that
buff type needs to be created from the one inside the map.
2014-04-06 16:29:31 -04:00