Commit Graph
76 Commits
Author SHA1 Message Date
CharonInferar 76b2f81ee0 Tuning process continued
messages added
Tre file specs added
attributes corrected
2014-05-06 16:12:27 +02:00
CharonInferar 112194be87 Tuning process implemented
According to swgwikia, the stats have been considered
2014-05-06 04:37:44 +02:00
Seefo b7ec88bd5c Added a Locations category to frog to teleport 2014-05-05 20:44:31 -04:00
Seefo 8dd5f5d053 Initial commit of lightsaber customization - see extended
The majority of lightsaber customization now works.

All that I can think of that needs to be done is:

* Rare/Unique color crystals names/palette index to
resources.datatables.LightsaberColors
* Weapon element types and damage bonus based on color crystal
* Random stats when tuning power crystals/krayt dragon pearls
* Checks to see if lightsaber is full - container size is in IFFs, we
should implement it for all containers
2014-05-05 20:19:07 -04:00
Mesagoppinmypants 6a01095e3c Rifle is Temporarily Removed Until Rifle Bug is Fixed 2014-05-04 17:51:01 -04:00
Mesagoppinmypants d7fb0aba06 Added Breath of Heaven to Frog
(actual buff with be in another commit)
Tested and Worked.
This'll be used for testing item buffs.
2014-05-03 22:42:47 -04:00
CharonInferar ffe4dd4aaf Fix of Devservice error insertion 2014-05-04 02:20:38 +02:00
Waverunner 44678d8c18 Merge 2014-05-03 18:10:55 -04:00
Waverunner 7860a8b668 Added Tracking Droids, refined Bounty Missions
A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
CharonInferar 488e669290 More work on parameters of group members 2014-05-03 04:52:52 +02:00
Mesagoppinmypants 8b1f20cdce Removed Reset Expertise From Frog
This is no longer needed now that you can respec expertise properly from NPC.
2014-05-02 16:50:09 -04:00
CharonInferar 717f1951f0 Reconstruction of classes 2014-04-30 21:48:07 +02:00
CharonInferar a3d4bb326c merge conflict 2014-04-30 20:30:25 +02:00
CharonInferar 4f2b50fa97 merge conflict 2014-04-30 19:58:18 +02:00
Treeku af64aae9f1 Fixed merge clashes 2014-04-29 05:33:16 +01:00
Treeku 02ff93312e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/houses/player_house_corellia_large_style_01.py
	scripts/houses/player_house_corellia_large_style_02.py
	src/resources/objects/tangible/Deed.java
	src/resources/objects/tangible/Harvester_Deed.java
	src/resources/objects/tangible/Player_House_Deed.java
	src/services/PlayerService.java
	src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku de296b4db2 More removed DeedObject stuff
Also changed attachments to use ids instead of objects.  Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Treeku 9fc30d10c4 Removed DeedObject, made buildings simpler 2014-04-28 22:07:32 +01:00
CharonInferar bec401c57b continued sandbox city, public structure problem 2014-04-28 22:52:04 +02:00
Light2 97743da840 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-28 16:17:40 +02:00
Light2 a740e0c6ca bazaar retrieve item fix 2014-04-28 16:17:31 +02:00
CharonInferar 3948fe11f3 Sandbox city building 2014-04-28 04:31:45 +02:00
CharonInferar e877a44713 Jedi Loot templates inserted
Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar 42724a76d6 Updated Housing service
Housing service detects if new citizen builds structure
and adds him as citizen to the city
2014-04-24 01:20:02 +02:00
CharonInferar fbc4ddc85f Merge remote-tracking branch 'origin/master' into PlayerCities 2014-04-23 22:06:21 +02:00
CharonInferar 627ffdedf8 merge conflict fix for added houses 2014-04-23 21:57:20 +02:00
Seefo 8fdad1d4c5 Fixed some vehicle bugs 2014-04-23 15:16:06 -04:00
CharonInferar c02f7d5e86 Worked on City Maintenance Console
Implementation of SUI windows and menus
2014-04-22 03:46:51 +02:00
tacefandCharonInferar ee66912e8c Added more Houses
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-21 22:59:09 +02:00
tacef c234c81af1 Added more Houses
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef 4f2ffc228f Added more Houses
All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
tacef 02d1b6a40c Added Small Generic House Style 01 Floorplan 02
Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
tacef 9975656a97 Added Generic House Small Style 02 2014-04-18 18:16:36 +02:00
Ziggeh 2a5855f5ef Updated weapons to use the WeaponType datatable 2014-04-16 18:42:25 +02:00
Ziggeh d1a0a3714b Revert "Added Katarn Armor to frog"
This reverts commit 8abfe0df41.
2014-04-16 16:47:10 +02:00
Ziggeh af2f1d6dc4 Merge remote-tracking branch 'upstream/master' 2014-04-16 16:46:46 +02:00
Bronco69 8abfe0df41 Added Katarn Armor to frog 2014-04-15 13:08:00 +02:00
Treeku 9f75c370ab Merge pull request #424 from Ziggeh/master
Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Ziggeh 7472def68a Items - Added Heroism items
Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
CharonInferar 1decfaa081 first commit of addidtions 2014-04-13 22:29:02 +02:00
Ziggeh cbefc25121 Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
CharonInferar 13495e3f35 first work on swoop deed 2014-04-13 14:50:18 +02:00
CharonInferar 9f72afee01 first work on swoop deed 2014-04-13 02:22:45 +02:00
CharonInferar 81f77b06dd All structure terminal menus and functionalities implemented
Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 21:52:07 +02:00
CharonInferar 4df7274ac9 Structure terminal work
Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-12 21:52:07 +02:00
CharonInferar a1370a9b60 Harvesters introduced
Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
Seefo 70b7507bb0 Added /movefurniture & /rotatefurniture, see ext.
The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.

To Light:  Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Seefo bf24229235 Added no-build checks when placing structures 2014-04-09 13:05:36 -04:00
Seefo 46c2c1bf2c Preliminary housing 2014-04-08 23:47:59 -04:00
Waverunner 438c960d88 Buffs refactored to use DatatableVisitor on server load
Originally, everytime a new Buff instance was created, it would loop
through the Datatable Visitor everytime. Now it's only done once on
server startup and put into a buffMap. A copy of the base buff is then
done through the constructor of Buff class should a new instance of that
buff type needs to be created from the one inside the map.
2014-04-06 16:29:31 -04:00