Treeku
7cee1990b5
Serial number uses attribute
2014-04-13 16:33:18 +01:00
Treeku
432700ab20
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 13:19:57 +01:00
Treeku
b436353904
godLevel is now set and used
2014-04-13 13:17:23 +01:00
Treeku
33614f4c48
Moved factionStatus from CREO to TANO
2014-04-13 11:06:27 +01:00
CharonInferar
5331cd67dc
Increased TANO persistence version fix
2014-04-13 05:05:18 +02:00
CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
Treeku
60972655dd
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/command/CommandService.java
src/services/object/ObjectService.java
2014-04-13 00:49:58 +01:00
Treeku
03c5201cf4
Command fixes, command removing
2014-04-13 00:29:30 +01:00
Treeku
eeb1ea54af
Flytext, System, Comms now use ProsePackages
2014-04-13 00:27:02 +01:00
Light2
83aa0ab2b0
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 00:20:00 +02:00
Light2
5510ace39a
fixed #411
2014-04-13 00:19:47 +02:00
Seefo
6f791819e6
Fixed some housing bugs and Tusken Raider mobile template - see extended
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Fixed a housing issue where the structure management terminal would be
returned in the item list and could be deleted via the delete all items
radial.
Fixed item list to display proper names of objects.
Fixed the Tusken Raider mobile template to display the proper creature
name and changed their default weapons from an E11 and a T21 to a Tusken
Rifle.
2014-04-12 18:13:11 -04:00
Light2
e144118364
more cleanup + fixes
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Harvesters and house terminal work now
2014-04-12 18:31:37 +02:00
Light2
c5520abff8
Cleanup + persistence fix
2014-04-12 17:19:52 +02:00
CharonInferar
7cd8d8d742
All structure terminal menus and functionalities implemented
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Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 02:30:17 +02:00
CharonInferar
1ab23231f6
Structure terminal work
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Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-11 04:14:29 +02:00
CharonInferar
a1370a9b60
Harvesters introduced
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Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
CharonInferar
ebe705f338
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-10 18:51:02 +02:00
CharonInferar
2e21b1fb71
Clean up
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Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar
4bb055ca19
Rare loot system stage added
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Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
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Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
Seefo
38283f3351
Added house radials and fixed a lot calculation mistake
2014-04-09 21:23:12 -04:00
Waverunner
931404bf3f
Organized chat packets, disabled chat channels temporarily
2014-04-09 18:50:14 -04:00
CharonInferar
abe8d6475f
Merge remote-tracking branch 'origin/master' into LootSystem
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Conflicts:
src/main/NGECore.java
src/services/DevService.java
2014-04-10 00:38:13 +02:00
CharonInferar
118d622c6d
More Junk, Krayt Pearls added
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The System has been more generalized, but also deals with special cases
of Krayt Pearls/Power Crystals.
More itemscripts created
2014-04-09 21:16:28 +02:00
Seefo
8025bc7ad0
Changes to housing, added real player lot count to character sheet
2014-04-09 11:56:56 -04:00
CharonInferar
4d264f8c8a
Refined the loot system
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Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar
70964ef14a
Lootpool scripts added
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Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar
d848e89edb
Script integration
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A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar
9526eee9d6
Object-orientated approach to storing the loot info
2014-04-08 02:12:36 +02:00
CharonInferar
06fe72e647
Implementation of LootService
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First steps
2014-04-07 23:49:51 +02:00
Treeku
9a8975dcbc
Made cooldowns more efficient
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Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 18:56:33 +02:00
Treeku
615a998384
Made cooldowns more efficient
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Isn't really necessary for them to have their own thread each.
There's an old trick from a time before thread pools were possible: System.currentTimeMillis().
2014-04-07 14:47:56 +01:00
Treeku
124fb6747f
Minor cooldown change
2014-04-06 22:52:45 +01:00
Waverunner
438c960d88
Buffs refactored to use DatatableVisitor on server load
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Originally, everytime a new Buff instance was created, it would loop
through the Datatable Visitor everytime. Now it's only done once on
server startup and put into a buffMap. A copy of the base buff is then
done through the constructor of Buff class should a new instance of that
buff type needs to be created from the one inside the map.
2014-04-06 16:29:31 -04:00
Treeku
74b1c107af
Minor cooldown fix
2014-04-06 19:36:42 +01:00
Treeku
4f56b40d84
Changed cooldowns to correctly use a float
2014-04-06 19:30:11 +01:00
Treeku
f23c6be71d
Removed check preventing new skillMods showing
2014-04-06 18:49:41 +01:00
Seefo
e0eb5c3c5f
Updated Player Object version
2014-04-06 11:44:19 -04:00
CharonInferar
e448a41bb0
Merge remote-tracking branch 'origin/master' into ResourceSpawn
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Conflicts:
src/main/NGECore.java
src/services/DevService.java
src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar
065fe79945
Clean up of code
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Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Seefo
890d395e3a
Fixed an armour calculation bug
2014-04-05 14:37:42 -04:00
Treeku
586c652ac6
Fixed null pointer exception
2014-04-05 19:06:03 +01:00
Seefo
52e92f7da9
Fixed delta related crash
2014-04-05 00:03:17 -04:00
Seefo
6502471e19
Fixed crashing temporarily
2014-04-04 20:06:04 -04:00
Seefo
973ab6da62
Fixed zoning error
2014-04-04 13:32:48 -04:00
Treeku
ab3c32e15d
Changed sendListDelta a bit
2014-04-04 18:02:45 +01:00
Treeku
abb68a74b6
Temp fix for skills crash
2014-04-04 17:01:20 +01:00
Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
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Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00