Light2
7fc5c44817
Moved loot groups to mobile template scripts, moved respawn time to spawn service as last argument
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Please no longer use loot in object template scripts and move them over
to the mobiles/ folder.
2014-05-12 18:42:15 +02:00
Treeku
4398a5ed93
Fixed another static spawn issue
2014-05-11 10:33:06 +01:00
Treeku
a5ee3ff2b4
StaticService can now use mobileTemplates
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Just put a mobileTemplate in place of the objectTemplate.
2014-05-04 23:22:15 +01:00
Treeku
792257e70f
Recommitted changes
2014-05-04 20:10:33 +01:00
Treeku
41498ca611
Reverted .project commit
2014-05-04 20:04:41 +01:00
Levarrishawk
3f2a525636
Reorganized Static scripts
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Static Spawn scripts now branched out in their planet's subfolder.
2014-05-03 19:36:48 -04:00
Treeku
62bc6a5771
StaticService now reads from planetName folders
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Put any scripts in there, named anything.
They could be separated into questlines, such as Jabbas Themepark, Rebel
Themepark, Imperial Themepark, lifeday, corellia themepark. They can
also be names of planet areas.
This makes it easier for multiple people to work on different spawns on
the same planet and makes the spawns for a particular subject easy to
find.
2014-05-03 20:18:00 +01:00
Treeku
6d88bcb90a
Static building criteria fixes
2014-04-30 10:44:42 +01:00
Treeku
1663091d95
Static buildings also spawn cells
2014-04-30 01:01:14 +01:00
Treeku
6530fb8cbd
Minor static object change
2014-04-29 21:01:47 +01:00
Treeku
2de5cbe362
Static object and doid fixes
2014-04-29 19:41:05 +01:00
Treeku
8fa9be6030
Revert "Temp Fix to Static Spawns"
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This reverts commit bfa32b533f .
2014-04-29 18:33:00 +01:00
Levarrishawk
bfa32b533f
Temp Fix to Static Spawns
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Temporary fix for the handling of static spawned objects.
2014-04-29 09:27:57 -04:00
Treeku
3368682443
Static objects now use doids
2014-04-29 08:36:44 +01:00
Treeku
49e7acb947
StaticService now supports custom objectIds
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If there's a problem with the id it should be detected due to the objectId db.
2014-04-04 10:42:52 +01:00
Levarrishawk
31d57bb790
Removed Jedi and Spy Professions
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:3
2014-03-31 22:10:29 -04:00
Treeku
5df4b7c203
Made all callScript functions consistent
2014-03-19 18:26:15 +00:00
Levarrishawk
c02d876bba
Fixed additional recursion errors
2014-03-15 22:28:41 -04:00
Fingies
dc9b66e40f
Added Static NPC Spawns for Lok
2013-12-28 02:14:05 -08:00
Light2
4ffc7138c9
Updated engine
2013-12-10 17:37:20 +01:00
Light2
f3db0818a8
Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns
2013-11-21 21:54:43 +01:00
Treeku
138491fd0d
Static Service can use 4 Quaternions instead of 2
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~needed for some things
~other minor changes
2013-11-16 23:49:08 +00:00
Treeku
6b47d8d0b2
Added respawning (ie. for lifeday trees)
2013-11-10 08:43:25 +00:00
Light2
b676dffdec
Fixed SUI List Boxes, added clone window
2013-09-17 22:51:03 +02:00
Light2
ee43b34757
Fixed character creation script, more work on cloning, added java sui callbacks
2013-09-17 15:30:32 +02:00
Light2
351f1d6bd4
Reworked script service, added cloning terminals to all cloning facilities
2013-09-16 16:42:30 +02:00
Light2
471852dc3c
Fixed static spawns, added travel terminal and collector spawns, fixed galaxy population status, added combat commands for every profession
2013-08-31 17:34:30 +02:00
Waverunner
473d5ac87e
Added script for rori static spawns
2013-08-17 16:35:14 -04:00
Light2
fa79a8b41c
Added buffs, added total play time to character sheet
2013-08-11 18:18:12 +02:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00