Seefo
85582bdd29
Fixed a trade bug and a /open bug
2014-03-29 16:11:10 -04:00
Light2
e7cf35d749
Merge pull request #302 from Ziggeh/master
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CombatService - Added method for drain heals
2014-03-29 20:04:32 +01:00
Ziggeh
3ad4aad96d
Armor - Protection is added to character sheet
2014-03-29 19:48:07 +01:00
Seefo
8268359ec2
Reverted temporary fix for #295 b/c #295 is fixed
2014-03-29 14:09:54 -04:00
Seefo
7a75e5ef0b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 14:01:12 -04:00
Seefo
68ebfae145
Fixed expertise exploit
2014-03-29 14:01:00 -04:00
Light2
dce91cc2d2
reverted fix
2014-03-29 18:56:59 +01:00
Light2
7376be7b95
fixed bug where character wouldnt gain any abilities on using the frog to get lvl 90
2014-03-29 18:42:24 +01:00
Light2
dfd7f1e9a9
Fixed bug where group wouldnt show up when player loaded a new scene
2014-03-29 18:32:29 +01:00
Light2
c8600fe6e1
fixed concurrency error
2014-03-29 18:21:05 +01:00
Light2
7878e2a589
fixed bug where revive window was showing up for the medic
2014-03-29 18:19:59 +01:00
Light2
b930a66573
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 17:35:44 +01:00
Light2
d7784f4d25
Added exception handling for AI
2014-03-29 17:35:31 +01:00
Ziggeh
21149a55af
Merge remote-tracking branch 'upstream/master'
2014-03-29 17:00:09 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Ziggeh
5ea7a1497d
Merge remote-tracking branch 'upstream/master'
2014-03-29 14:17:58 +01:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Ziggeh
e39b6b498d
CombatService - Added method for drain heals
...
run() in the combat ability scripts now take the damage done post
mitigation etc as an argument instead of null.
2014-03-29 06:52:03 +01:00
Waverunner
ac2f2e1e17
Put cast for calculatePvpStatus in CreatureObject
2014-03-28 22:05:38 -04:00
Waverunner
c33bbe291b
Combat check before starting trading session
2014-03-28 21:57:00 -04:00
Waverunner
28edaec3ff
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-28 21:42:06 -04:00
Waverunner
1676324972
Fixed #285
...
Also added in owner ID delta as possible fix for characters showing as
sitting state
2014-03-28 21:41:57 -04:00
Seefo
20da16ace0
Decreased LD time before removal (5->1 min)
2014-03-28 21:22:42 -04:00
Seefo
39a9e78ef6
Temporary fix for #295
2014-03-28 21:20:11 -04:00
Treeku
9c30dbc695
Fixed expertise abilities
2014-03-29 00:19:20 +00:00
Treeku
fac85f55d5
CreatureObject uses calculatePvpStatus()
2014-03-28 23:25:32 +00:00
Treeku
aae66c8f11
calculatePvpStatus() returns 0 if no faction
2014-03-28 23:15:07 +00:00
Light2
d9c94f74fc
fixed client crash
2014-03-28 22:03:08 +01:00
Light2
397a35ebad
fixed null pointer at disconnect
2014-03-28 20:36:11 +01:00
Light2
f0a61f030d
Fixed ODB save error
2014-03-28 20:02:54 +01:00
Light2
9f859490f1
fixed(?) buffs/debuffs on npcs
2014-03-28 19:52:28 +01:00
Light2
2cc846eb29
fixed two errors
2014-03-28 19:49:12 +01:00
Light2
56141fae85
fixed armor reduction calculation
2014-03-28 19:44:35 +01:00
Light2
0ba6b372a2
Some AI fixes
2014-03-28 19:36:41 +01:00
Light2
932302d1e9
Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
2014-03-28 18:22:21 +01:00
Treeku
1cd2a139db
Respec function
2014-03-28 14:49:12 +00:00
Seefo
4ae62f020c
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-28 10:32:23 -04:00
Seefo
52696dde04
Fixed removeSkill bug, read extended
...
Under certain circumstances, a skill would not be removed because of an
invalid skill mod being removed.
2014-03-28 10:31:53 -04:00
Treeku
90fb9bdf52
Minor cleanup
2014-03-28 14:24:28 +00:00
Seefo
6af78d3438
Fixed grantLevel some more, read extended
...
There seems to be a slight difference between the stats from using
giveExperience to get level 90 and grantLevel to get to 90.
2014-03-28 10:19:14 -04:00
Seefo
cb2655814a
Fixed some more stuff
2014-03-28 09:20:48 -04:00
Seefo
f9990a2bd5
Fixed some stuff
2014-03-28 07:09:16 -04:00
Treeku
ee071aa877
Fixed base skillMod bug in grantLevel
2014-03-28 03:39:38 +00:00
Treeku
1829ed0fe2
grantLevel fixes and checks
2014-03-28 03:06:39 +00:00
Seefo
2c6b23ab50
Small fixes for grantLevel and resetLevel
2014-03-27 22:51:43 -04:00
Treeku
8636835068
Fixed skillmod removal from resetLevel
2014-03-28 02:41:17 +00:00
Treeku
6a6e2ce138
Restored playerService (accidental delete)
2014-03-28 02:33:36 +00:00
Treeku
fd0845505b
Check for permanent equipment in resetLevel
2014-03-28 02:19:16 +00:00
Treeku
93e7d9d6bb
few fixes
2014-03-28 02:07:44 +00:00
Treeku
afef1e823a
resetLevel, skill adding fix
2014-03-28 02:01:56 +00:00