wallaceg09
92deb58321
MODIFIED CreatureObject.setPosture to use refactored stopPerformance method
2014-11-07 22:04:37 -06:00
wallaceg09
88a0271216
MOVED stopPerformance code from CreatureObject to EntertainmentService
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MOVED stopAudience code from CreatureObject to EntertainmentService
MODIFIED stopdance to utilize refactored stopPerformance code
MODIFIED stopmusic to utilize refactored stopPerformance code
2014-11-07 21:51:19 -06:00
Waverunner
db02c81261
Added null parent destination check for cell permissions, Deprecated checkForReservedNames, Fixed characters not in odb showing up in characters datatable, Removed updating of highestid in datatables until persistence is fixed in odb's
2014-10-22 13:17:56 -04:00
Waverunner
ba70448f80
Added null checks for objects before sending bytes in SWGList
2014-10-22 10:44:00 -04:00
CharonInferar
453604afb3
Attempt to fix appearance flicker issue
2014-10-11 20:46:15 +02:00
CharonInferar
576ddbe93c
Fixed dancing bug due to class-cast error
2014-10-08 18:09:12 +02:00
CharonInferar
7414209381
Hotfix for equipment-related crash issue
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Persisted player equipment objects were not managed at all by the
objectservice collection upon reload leading to inconsistencies.
2014-10-06 21:30:48 +02:00
tacef
0552114a72
Merge pull request #1235 from CharonInferar/ErrorDiagnostic
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Fixed getBytes() exception
2014-10-05 19:10:06 +02:00
CharonInferar
e863548182
Fixed getBytes() exception
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Only objects that are in objectList are added to the Quadtree. Prevents
later errors where the quadtree objects would not be found in
objectList. After all such objects should not even be around, but well
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2014-10-05 18:48:34 +02:00
Matt Parnell
d8f47c6236
this seems more logical...it's returned as an SWGObject, how can it be anything else?
2014-10-05 00:47:14 -05:00
Matt Parnell
02a9581ccf
attempt an equipment fix...may be able to remove the typecasting and just use object up top?
2014-10-05 00:42:16 -05:00
Matt Parnell
b44c1ab13b
fix my comparison
2014-10-05 00:37:03 -05:00
Matt Parnell
3c1480b891
try this then
2014-10-05 00:34:56 -05:00
Matt Parnell
e3d63a872e
attempt a sanity check
2014-10-05 00:29:52 -05:00
CharonInferar
f47c642619
Debug msg removed
2014-09-27 20:48:43 +02:00
CharonInferar
59fcbe7d1f
Fixes appearance inventory overload
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Appearance items can now be correctly equipped after server
restart/relog.
2014-09-27 20:47:40 +02:00
cdmpse
f54e2a35c2
Updates to Quest Resource and Script
2014-09-19 20:08:52 -05:00
Treeku
14565e134c
Fixed some disconnect and save errors
2014-09-11 21:44:04 +01:00
Treeku
f8f2d156c1
Added minor method to get equipment for object
2014-09-08 20:20:57 +01:00
CharonInferar
4d8e37c029
Merge remote-tracking branch 'origin/master' into LairFixes
2014-09-06 16:45:56 +02:00
CharonInferar
f538c274c0
Several Fixes for lairs
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- Fixed staying in combat with a lair
- Fixed lairs spawning under ground
- Fixed vehicle spawn bug
- Fixed lair to spawn more waves
- Fixed data type error in calculation for lair damage
- Fixed some lairs not having health due to incorrect level
2014-09-06 16:43:51 +02:00
Ziggeh
ca0a586788
Changed SUIEventNotification to use StandardCharsets
2014-09-05 23:05:16 +02:00
Ziggeh
f23ddeeb99
Added optionNum field to RadialOptions
2014-09-05 22:47:15 +02:00
Ziggeh
9821d92a71
Added EnterTicketPurchaseModeMessage to Opcodes table
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https://github.com/ProjectSWGCore/NGECore2/commit/359972cf2acd8b47c801b799a06c6c7b9fc5b696
won't work without this commit.
2014-09-05 15:54:45 +02:00
Ziggeh
a2430681b9
Fixed syntax error in CreatureObject
2014-09-05 14:22:56 +02:00
Treeku
9b2689fcbc
Fixed syntax errors.
2014-09-05 06:48:05 +01:00
Treeku
1b03e013eb
Fixed notification issue for some player variables
2014-09-04 22:51:47 +01:00
Treeku
77a2070791
See extended...
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Fixed issue where creature variables don't get set while offline or while an NPC.
2014-09-04 22:30:39 +01:00
Zing
edf3c2d102
Added starter credits
2014-09-03 09:55:44 -07:00
Treeku
90bd319359
Added isWearingAppearance() check.
2014-09-02 07:43:34 +01:00
Zing
65d48d9a42
Merge pull request #1202 from zingzing175/master
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Fixed Appearance Item Client Crash. See notes
2014-09-01 22:24:40 -07:00
Zing
24da9f9f07
Fixed Appearance Item Crash. See notes
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Currently multiple items can be assigned to the appearance item tab when
radial then equip appearance.
2014-09-01 18:14:34 -07:00
Waverunner
6e6221c771
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-09-01 16:27:00 -04:00
Waverunner
5026b9ee92
Added item count for retrieve tasks, Fixed wrong opcode for QuestAccept packet, Changed name of a couple methods in QuestService
2014-09-01 16:25:02 -04:00
Treeku
0666a5f727
Fixed cooldown issue potentially blocking commands
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Any object that inherits TangibleObject and has commands utilized on it will need to make sure their initAfterDBLoad() calls super.initAfterDBLoad().
Fixes:
java.lang.NullPointerException
at resources.objects.tangible.TangibleObject.hasCooldown(TangibleObject.java:626)
at services.command.CommandService.callCommand(CommandService.java:95)
at services.command.CommandService$1.handlePacket(CommandService.java:1011)
at engine.resources.service.NetworkDispatch$1.run(NetworkDispatch.java:202)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
2014-09-01 20:08:33 +01:00
Treeku
e770daeae8
Fixed a crash when removing.objects from SWGLists.
2014-09-01 19:26:08 +01:00
Ziggeh
4b03a7c34a
Found an unknown in WEAO03
2014-08-28 16:43:10 +02:00
Treeku
ea417cb7a5
Cleaned up Buff object
2014-08-28 07:36:33 +01:00
Treeku
5b280731c2
Fixed TangibleObject functions in CreatureObject
2014-08-28 05:40:46 +01:00
Ziggeh
03da184111
Removed duplicate method from CreatureObject
2014-08-27 15:11:12 +02:00
Waverunner
e7fa4f76eb
Added complete_quest and reward task type handling, Changed task type to be split when quest loads instead of activating next task, Added getInventory method to CreatureObject, Added getQuestRewardTemplate to QuestService
2014-08-26 15:14:26 -04:00
Waverunner
274e6a9926
Fixed some playerobject deltas not being sent correctly, Added quest acceptance window, Added /abadonquest, Fixed a few statement errors preventing zone in via character creation
2014-08-26 12:46:18 -04:00
Treeku
3fd74bf730
Minor changes
2014-08-26 00:33:20 +01:00
Treeku
e30df01657
Merge remote-tracking branch 'origin/CombatCommandRefactor' into CombatCommandRefactor2
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Conflicts:
src/services/ai/AIActor.java
2014-08-25 23:31:16 +01:00
Waverunner
fa874386b9
Merge branch 'feature/quest-conversations'
2014-08-25 17:46:36 -04:00
Waverunner
298fb1f59a
Added quest completion window, Changed sui service to not need conversation npcs to need conversation radial attached, Changed goToLocation event to check all of players quests instead of active one
2014-08-25 17:44:22 -04:00
Treeku
727e679ebb
Moved cooldowns to TangibleObject
2014-08-25 21:35:38 +01:00
Treeku
cf65cc7901
Added datatables for CombatCommands
2014-08-25 19:46:56 +01:00
Treeku
2596cdc122
Added Math Utilities for CombatCommands
2014-08-25 19:43:35 +01:00
Lewis Morgan
1dc903a555
Merge pull request #1189 from ilikenwf/master
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Database Fixes, Code Cleanups, Removal of Nested loops and if statements that are not necessary
2014-08-25 13:28:41 -04:00