Commit Graph
113 Commits
Author SHA1 Message Date
Treeku 9f75c370ab Merge pull request #424 from Ziggeh/master
Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Seefo 1b1294136a Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates 2014-04-13 13:37:54 -04:00
Ziggeh 1fa24af10f Merge remote-tracking branch 'upstream/master' 2014-04-13 19:17:23 +02:00
Ziggeh cbefc25121 Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Light2 cf9bcf66f9 Fixed vehicles 2014-04-13 17:17:25 +02:00
CharonInferar fa00c85290 Swoop is mountable for further tests 2014-04-13 03:50:45 +02:00
CharonInferar 9f72afee01 first work on swoop deed 2014-04-13 02:22:45 +02:00
CharonInferar 81f77b06dd All structure terminal menus and functionalities implemented
Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 21:52:07 +02:00
CharonInferar 4df7274ac9 Structure terminal work
Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-12 21:52:07 +02:00
CharonInferar a1370a9b60 Harvesters introduced
Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
CharonInferar 2e21b1fb71 Clean up
Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
CharonInferar 4bb055ca19 Rare loot system stage added
Rare loot system stage in effect for every loot session.
Added legendary,exceptional,rare loot chests
2014-04-10 17:04:52 +02:00
CharonInferar 221f9a93fc Loot radial and power crystal items
Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
CharonInferar abe8d6475f Merge remote-tracking branch 'origin/master' into LootSystem
Conflicts:
	src/main/NGECore.java
	src/services/DevService.java
2014-04-10 00:38:13 +02:00
CharonInferar 118d622c6d More Junk, Krayt Pearls added
The System has been more generalized, but also deals with special cases
of Krayt Pearls/Power Crystals.
More itemscripts created
2014-04-09 21:16:28 +02:00
Seefo 46c2c1bf2c Preliminary housing 2014-04-08 23:47:59 -04:00
CharonInferar 4d264f8c8a Refined the loot system
Added more py scripts for krayt pearls and junk
Made system more flexible
2014-04-09 04:57:26 +02:00
CharonInferar 70964ef14a Lootpool scripts added
Data transfer from py script to java
2014-04-08 15:39:48 +02:00
CharonInferar d848e89edb Script integration
A few example .py scripts
Improvements on the lootservice design
2014-04-08 04:08:52 +02:00
CharonInferar 9526eee9d6 Object-orientated approach to storing the loot info 2014-04-08 02:12:36 +02:00
CharonInferar 06fe72e647 Implementation of LootService
First steps
2014-04-07 23:49:51 +02:00
Seefo 584380503c Changed buff for Elder Jedi Oppressor Robe 2014-04-06 16:31:34 -04:00
Seefo 5c34a3644e Updated some Jedi robe scripts and fixed a concurrency error 2014-04-06 12:01:32 -04:00
CharonInferar e448a41bb0 Merge remote-tracking branch 'origin/master' into ResourceSpawn
Conflicts:
	src/main/NGECore.java
	src/services/DevService.java
	src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar 065fe79945 Clean up of code
Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Light2 4c5ff93385 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-02 18:12:20 +02:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Seefo 8b77a13cf3 Added set bonuses for 2 Jedi robes and Belt of Master Bodo Baas 2014-04-01 16:43:02 -04:00
Seefo 349eb33090 Added framework for bonus sets 2014-04-01 16:08:03 -04:00
Light2 98bed55d07 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-01 15:31:29 +02:00
Light2 760e9726a9 more work on conversations 2014-04-01 15:31:14 +02:00
Seefo 515cb92ce7 Added option for buffs on items and wearables 2014-03-31 21:06:43 -04:00
CharonInferar 5345e8c031 Work on bikes
Further work will be in another branch
2014-03-31 19:53:55 +02:00
CharonInferar 4b2f15db05 Resource Spawn System
Persistence to object database implemented
2014-03-30 23:35:48 +02:00
Seefo c7c56b5c81 Initial work on Character Builder Terminal
For some reason after using  the blue frog, you will have to wait a
minute or so to use it again.
2014-03-23 19:19:18 -04:00
Ziggeh a87bc2c202 Items - Initiate Robe 2014-03-23 05:30:42 +01:00
Ziggeh 312dcd28f6 Items - Medic Pistol 2014-03-23 05:15:01 +01:00
Ziggeh 109a808108 Items - Modified DL-44 2014-03-23 05:13:29 +01:00
Ziggeh 8f7e47bec4 Items - Bounty Hunter Carbine 2014-03-23 05:05:23 +01:00
Ziggeh a720e3c465 Items - Spy Carbine 2014-03-23 05:03:11 +01:00
Ziggeh 3c8886b937 Items - Jedi Training Polearm 2014-03-23 05:02:24 +01:00
Ziggeh d6e62341ae Items - Officer's Sidearm 2014-03-23 04:59:38 +01:00
Ziggeh f351fee408 Items - Commando Carbine 2014-03-23 04:58:18 +01:00
Ziggeh 984ddf3acb Items - Issued Pistol 2014-03-23 04:57:43 +01:00
Waverunner 221317d51e Merge pull request #213 from Ziggeh/master
Fixed some item attributes
2014-03-20 14:48:39 -04:00
Waverunner 6cc9b9d60e Merge branch 'Wave_Entertainer' 2014-03-19 15:59:58 -04:00
Waverunner d210dc7ad7 Added posture checks, radial script for player objects, bug fixes
(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players
2014-03-19 15:56:52 -04:00
Treeku 0ef12787bb Instance implementation 2014-03-19 19:43:29 +00:00
Ziggeh 63842961a5 Items - Added Jedi robes 2014-03-16 04:25:11 +01:00
Levarrishawk c02d876bba Fixed additional recursion errors 2014-03-15 22:28:41 -04:00