Waverunner
b72f51c717
Added prose package support for sendGuildMail, minor change to guild pda datapad
2014-06-20 10:37:02 -04:00
Treeku
266f194b96
Bit fix for counter-type collections
2014-06-20 03:09:34 +01:00
Light2
058edfad4f
Added city maintenance report, added zoning rights
2014-06-20 02:29:27 +02:00
Light2
6c7b80c201
Added city voting update, fixed some city bugs
2014-06-19 02:32:52 +02:00
Light2
5bfe610b40
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-06-18 23:33:43 +02:00
Light2
8e68c9582a
Disabled some console spam
2014-06-18 23:33:17 +02:00
Waverunner
c98ab37454
Added null planet check for transferToPlanet, Fixes #898
2014-06-18 17:24:45 -04:00
Light2
4f76d6593b
Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam
2014-06-18 22:50:48 +02:00
Light2
e862a86345
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-06-18 21:05:47 +02:00
Light2
453771fa6d
Added duplicate object id detection
2014-06-18 21:04:46 +02:00
Waverunner
ac9d0e41bf
Refactored delivery missions to use pre-spawned commoners
...
Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.
Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
2014-06-18 14:00:24 -04:00
Light2
0deed26882
Basic area activity implementation
2014-06-18 19:09:26 +02:00
Light2
7460b4ee6f
Fixed disconnecting
2014-06-18 18:36:08 +02:00
Treeku
4e0a283e4d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/radial/item/collection/loot_collection.py
src/resources/objects/mission/MissionObject.java
2014-06-18 10:21:31 +01:00
Treeku
3ef6358ac4
Fixed objectMutex error with char loading
...
This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku
5ac740dacb
Fixed mission issue
2014-06-18 09:22:40 +01:00
Treeku
1d1e6865ac
Fixed syntax error
2014-06-18 09:08:11 +01:00
Treeku
39394f8339
Added debug msg to SelectCharacter
2014-06-18 08:57:33 +01:00
Treeku
a5933c2db6
Fixed null error when NPCs use combat cmd
2014-06-18 08:56:54 +01:00
Treeku
2c8599ad1d
Stopped Expertise IndexOutOfBounds halting function
2014-06-18 08:18:18 +01:00
Treeku
97af15a747
Added try-catches to schedulers to identify errors
2014-06-18 08:06:27 +01:00
Treeku
b44ddd3b31
Fixed resourceContainer radial error
2014-06-18 07:22:18 +01:00
Treeku
4775255776
Added getObject debug checks
...
Something is very wrong with getObject. It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00
Treeku
01427322dd
Added debug checks for /stand and /stopdance bugs
2014-06-18 04:28:34 +01:00
Treeku
2ea786f34c
Fixed mount store null error
2014-06-18 03:06:05 +01:00
Treeku
0748d34dbe
Fixed error when NPCs heal
2014-06-18 03:05:13 +01:00
Waverunner
5d3143e68a
Fixed inventory transfer bug for junk dealer
2014-06-17 15:59:44 -04:00
Light2
5d0bf76727
Fixed null pointer
2014-06-17 21:10:07 +02:00
Treeku
786fb69fb1
Fixed potential null error with mission listing
...
Experienced on the TC, probably related to the creature object not being
in the object list for some reason
2014-06-17 18:29:22 +01:00
Treeku
5f6762a9f3
Added temp combat command null check
2014-06-17 17:09:08 +01:00
Treeku
aba2bc225b
Added some debug checks for select char error
2014-06-17 16:59:45 +01:00
Treeku
500a1f1ab6
Fixed some missionObject null errors
2014-06-17 16:58:44 +01:00
Treeku
0d2d70b632
Fixed some warnings
2014-06-17 14:01:59 +01:00
Treeku
c9015f9827
Minor unit test change
2014-06-17 00:11:52 +01:00
Treeku
83e8b59e51
Temporary command error fix
2014-06-16 23:30:20 +01:00
Treeku
b0febf4189
MissionObject fixes
2014-06-16 22:13:07 +01:00
Treeku
1fa0070021
Add leaveRoom null check incase player is offline
2014-06-16 21:41:22 +01:00
Treeku
252c30df21
Added client null check to movement
...
No idea why client would be null when moving. Unless their connection
reset and they are disconnected but still trying to send movement
packets.
If the latter is not the case it suggests a serious issue of the client
object being null while they are still connected.
2014-06-16 21:40:50 +01:00
Treeku
cda18ac3b7
Fixed another potential equipment crash error
2014-06-16 21:28:19 +01:00
Treeku
0a1322157b
Added ObjectService planet null check
...
Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00
Treeku
90e762bc6e
Added some getPermissions null checks
...
This needs fixing properly, it's been throwing a null error for a long
time in transferitemmisc.
2014-06-16 20:28:09 +01:00
Treeku
5a383708fe
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/common/MathUtilities.java
2014-06-16 20:19:55 +01:00
Treeku
d1602e0edb
Implemented unit tests to prevent crashes
2014-06-16 10:45:06 +01:00
Treeku
810803a044
Minor hoth labels helpful for later on
2014-06-16 10:43:15 +01:00
Treeku
cdf8c96c94
Added tryChance method to MathUtilities
2014-06-16 10:40:45 +01:00
Treeku
2f547870ac
Added some command datatables
2014-06-16 10:39:39 +01:00
Treeku
d706c5a418
getSkillModValue() converts to percent if checked
2014-06-16 10:36:24 +01:00
Treeku
7de8e6d35c
Deleted duplicate packet
2014-06-16 10:34:31 +01:00
Zing
05e405b2d5
Loot Collections!
...
Started. Working.
2014-06-15 19:06:42 -07:00
Light2
4871a071d6
Added city voting terminal radials and SUI windows, fixed lots of city bugs
2014-06-15 02:27:15 +02:00