Commit Graph
1622 Commits
Author SHA1 Message Date
Waverunner b72f51c717 Added prose package support for sendGuildMail, minor change to guild pda datapad 2014-06-20 10:37:02 -04:00
Treeku 266f194b96 Bit fix for counter-type collections 2014-06-20 03:09:34 +01:00
Light2 058edfad4f Added city maintenance report, added zoning rights 2014-06-20 02:29:27 +02:00
Light2 6c7b80c201 Added city voting update, fixed some city bugs 2014-06-19 02:32:52 +02:00
Light2 5bfe610b40 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-18 23:33:43 +02:00
Light2 8e68c9582a Disabled some console spam 2014-06-18 23:33:17 +02:00
Waverunner c98ab37454 Added null planet check for transferToPlanet, Fixes #898 2014-06-18 17:24:45 -04:00
Light2 4f76d6593b Fixed duplicate id issue(workaround) should fix some of the crashing, disabled vehicles for now(causing crashes), disabled some of the getObject spam 2014-06-18 22:50:48 +02:00
Light2 e862a86345 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-06-18 21:05:47 +02:00
Light2 453771fa6d Added duplicate object id detection 2014-06-18 21:04:46 +02:00
Waverunner ac9d0e41bf Refactored delivery missions to use pre-spawned commoners
Scripters should change any commoners being spawned to use
core.staticService.spawnCommoner instead of spawnObject (see
mos_eisley.py in static_spawns\tatooine for an example). The
spawnCommoner method will add required attachments and set the proper
options bitmask in order for the missions to function properly.

Note that delivery missions won't work unless you have spawned buildouts
on the planet you are requesting the missions on due to this change.
2014-06-18 14:00:24 -04:00
Light2 0deed26882 Basic area activity implementation 2014-06-18 19:09:26 +02:00
Light2 7460b4ee6f Fixed disconnecting 2014-06-18 18:36:08 +02:00
Treeku 4e0a283e4d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/item/collection/loot_collection.py
	src/resources/objects/mission/MissionObject.java
2014-06-18 10:21:31 +01:00
Treeku 3ef6358ac4 Fixed objectMutex error with char loading
This shouldn't happen or be needed to begin with.... but it does.
2014-06-18 09:28:10 +01:00
Treeku 5ac740dacb Fixed mission issue 2014-06-18 09:22:40 +01:00
Treeku 1d1e6865ac Fixed syntax error 2014-06-18 09:08:11 +01:00
Treeku 39394f8339 Added debug msg to SelectCharacter 2014-06-18 08:57:33 +01:00
Treeku a5933c2db6 Fixed null error when NPCs use combat cmd 2014-06-18 08:56:54 +01:00
Treeku 2c8599ad1d Stopped Expertise IndexOutOfBounds halting function 2014-06-18 08:18:18 +01:00
Treeku 97af15a747 Added try-catches to schedulers to identify errors 2014-06-18 08:06:27 +01:00
Treeku b44ddd3b31 Fixed resourceContainer radial error 2014-06-18 07:22:18 +01:00
Treeku 4775255776 Added getObject debug checks
Something is very wrong with getObject.  It's returning null even on new
objects that were just added to it and I need to be able to track when
it's null on the TC.
2014-06-18 06:24:12 +01:00
Treeku 01427322dd Added debug checks for /stand and /stopdance bugs 2014-06-18 04:28:34 +01:00
Treeku 2ea786f34c Fixed mount store null error 2014-06-18 03:06:05 +01:00
Treeku 0748d34dbe Fixed error when NPCs heal 2014-06-18 03:05:13 +01:00
Waverunner 5d3143e68a Fixed inventory transfer bug for junk dealer 2014-06-17 15:59:44 -04:00
Light2 5d0bf76727 Fixed null pointer 2014-06-17 21:10:07 +02:00
Treeku 786fb69fb1 Fixed potential null error with mission listing
Experienced on the TC, probably related to the creature object not being
in the object list for some reason
2014-06-17 18:29:22 +01:00
Treeku 5f6762a9f3 Added temp combat command null check 2014-06-17 17:09:08 +01:00
Treeku aba2bc225b Added some debug checks for select char error 2014-06-17 16:59:45 +01:00
Treeku 500a1f1ab6 Fixed some missionObject null errors 2014-06-17 16:58:44 +01:00
Treeku 0d2d70b632 Fixed some warnings 2014-06-17 14:01:59 +01:00
Treeku c9015f9827 Minor unit test change 2014-06-17 00:11:52 +01:00
Treeku 83e8b59e51 Temporary command error fix 2014-06-16 23:30:20 +01:00
Treeku b0febf4189 MissionObject fixes 2014-06-16 22:13:07 +01:00
Treeku 1fa0070021 Add leaveRoom null check incase player is offline 2014-06-16 21:41:22 +01:00
Treeku 252c30df21 Added client null check to movement
No idea why client would be null when moving.  Unless their connection
reset and they are disconnected but still trying to send movement
packets.

If the latter is not the case it suggests a serious issue of the client
object being null while they are still connected.
2014-06-16 21:40:50 +01:00
Treeku cda18ac3b7 Fixed another potential equipment crash error 2014-06-16 21:28:19 +01:00
Treeku 0a1322157b Added ObjectService planet null check
Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00
Treeku 90e762bc6e Added some getPermissions null checks
This needs fixing properly, it's been throwing a null error for a long
time in transferitemmisc.
2014-06-16 20:28:09 +01:00
Treeku 5a383708fe Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/common/MathUtilities.java
2014-06-16 20:19:55 +01:00
Treeku d1602e0edb Implemented unit tests to prevent crashes 2014-06-16 10:45:06 +01:00
Treeku 810803a044 Minor hoth labels helpful for later on 2014-06-16 10:43:15 +01:00
Treeku cdf8c96c94 Added tryChance method to MathUtilities 2014-06-16 10:40:45 +01:00
Treeku 2f547870ac Added some command datatables 2014-06-16 10:39:39 +01:00
Treeku d706c5a418 getSkillModValue() converts to percent if checked 2014-06-16 10:36:24 +01:00
Treeku 7de8e6d35c Deleted duplicate packet 2014-06-16 10:34:31 +01:00
Zing 05e405b2d5 Loot Collections!
Started. Working.
2014-06-15 19:06:42 -07:00
Light2 4871a071d6 Added city voting terminal radials and SUI windows, fixed lots of city bugs 2014-06-15 02:27:15 +02:00