Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
...
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Ziggeh
c4f6ad360f
Combat - Added attack_rolls
2014-03-27 16:55:28 +01:00
Ziggeh
ae402525f5
Commands - Renamed isBypassArmor() to getBypassArmor()
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It's not a actually a boolean so I changed the name to something more
appropriate.
2014-03-23 17:15:27 +01:00
Ziggeh
da30107933
Commands - Fixed incorrect datatable values
2014-03-23 17:10:15 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Ziggeh
9c23fef67f
Added criticalChance to CombatCommand
2013-12-20 16:02:01 +01:00
Light2
fbcbc26065
Added some medic specials, minor combat fixes
2013-09-23 18:02:31 +02:00
Light2
5ff085adcc
Added serverside cooldown control
2013-09-22 18:24:48 +02:00
Light2
654fa6b49f
Added delay attacks and effects
2013-09-15 18:48:13 +02:00
Light2
cfa5ea5a43
Added expertise, added AoE/Cone combat, added some commando expertise boxes as an example for expertise scripts
2013-08-28 17:56:35 +02:00
Light2
a8c61f8e50
Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs
2013-08-04 21:15:12 +02:00
Light2
8f26517565
Added Combat Command class, fixed datatables (engine)
2013-07-30 01:03:41 +02:00