Commit Graph
12 Commits
Author SHA1 Message Date
Waverunner 9e80b5eeae Added basis for server-side cooldown checks, added warmup checks, closed #273
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Ziggeh c4f6ad360f Combat - Added attack_rolls 2014-03-27 16:55:28 +01:00
Ziggeh ae402525f5 Commands - Renamed isBypassArmor() to getBypassArmor()
It's not a actually a boolean so I changed the name to something more
appropriate.
2014-03-23 17:15:27 +01:00
Ziggeh da30107933 Commands - Fixed incorrect datatable values 2014-03-23 17:10:15 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Ziggeh 9c23fef67f Added criticalChance to CombatCommand 2013-12-20 16:02:01 +01:00
Light2 fbcbc26065 Added some medic specials, minor combat fixes 2013-09-23 18:02:31 +02:00
Light2 5ff085adcc Added serverside cooldown control 2013-09-22 18:24:48 +02:00
Light2 654fa6b49f Added delay attacks and effects 2013-09-15 18:48:13 +02:00
Light2 cfa5ea5a43 Added expertise, added AoE/Cone combat, added some commando expertise boxes as an example for expertise scripts 2013-08-28 17:56:35 +02:00
Light2 a8c61f8e50 Basic combat works now, fixed /pvp, added waypoint mail attachments, fixed several bugs 2013-08-04 21:15:12 +02:00
Light2 8f26517565 Added Combat Command class, fixed datatables (engine) 2013-07-30 01:03:41 +02:00