Treeku
500a1f1ab6
Fixed some missionObject null errors
2014-06-17 16:58:44 +01:00
Treeku
0d2d70b632
Fixed some warnings
2014-06-17 14:01:59 +01:00
Treeku
c9015f9827
Minor unit test change
2014-06-17 00:11:52 +01:00
Treeku
83e8b59e51
Temporary command error fix
2014-06-16 23:30:20 +01:00
Treeku
b0febf4189
MissionObject fixes
2014-06-16 22:13:07 +01:00
Treeku
1fa0070021
Add leaveRoom null check incase player is offline
2014-06-16 21:41:22 +01:00
Treeku
252c30df21
Added client null check to movement
...
No idea why client would be null when moving. Unless their connection
reset and they are disconnected but still trying to send movement
packets.
If the latter is not the case it suggests a serious issue of the client
object being null while they are still connected.
2014-06-16 21:40:50 +01:00
Treeku
cda18ac3b7
Fixed another potential equipment crash error
2014-06-16 21:28:19 +01:00
Treeku
0a1322157b
Added ObjectService planet null check
...
Somewhere, someone is passing a null Planet object to createObject()
2014-06-16 20:28:57 +01:00
Treeku
90e762bc6e
Added some getPermissions null checks
...
This needs fixing properly, it's been throwing a null error for a long
time in transferitemmisc.
2014-06-16 20:28:09 +01:00
Treeku
5a383708fe
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/common/MathUtilities.java
2014-06-16 20:19:55 +01:00
Treeku
d1602e0edb
Implemented unit tests to prevent crashes
2014-06-16 10:45:06 +01:00
Treeku
810803a044
Minor hoth labels helpful for later on
2014-06-16 10:43:15 +01:00
Treeku
cdf8c96c94
Added tryChance method to MathUtilities
2014-06-16 10:40:45 +01:00
Treeku
2f547870ac
Added some command datatables
2014-06-16 10:39:39 +01:00
Treeku
d706c5a418
getSkillModValue() converts to percent if checked
2014-06-16 10:36:24 +01:00
Treeku
7de8e6d35c
Deleted duplicate packet
2014-06-16 10:34:31 +01:00
Zing
05e405b2d5
Loot Collections!
...
Started. Working.
2014-06-15 19:06:42 -07:00
Light2
4871a071d6
Added city voting terminal radials and SUI windows, fixed lots of city bugs
2014-06-15 02:27:15 +02:00
Light2
9b5677420b
Begin work on city elections
2014-06-14 20:55:17 +02:00
Light2
f59e42f940
Merge pull request #875 from zingzing175/master
...
Correct poweup templates
2014-06-14 20:49:37 +02:00
Zing
f1205d5053
Correct poweup templates
...
http://www.projectswg.com/showthread.php?t=32203
https://www.youtube.com/watch?v=H2LqCrgmGoQ
templates according to these links. Good RE info shown in these also.
2014-06-14 11:44:51 -07:00
Light2
8b0bc0c9b0
Merge pull request #874 from zingzing175/master
...
Junk loot color naming and small template fix for Re ing.
2014-06-14 20:27:09 +02:00
Light2
a0cd4df053
Making a treasury deposit will now inform the mayor of the depositor name and amount by mail.
2014-06-14 20:24:06 +02:00
Light2
9fff30c9f2
Added revoke citizenship
2014-06-14 20:15:42 +02:00
Light2
8148f398b7
Added structure report, treasury report and manage militia to city management terminal
2014-06-14 18:57:55 +02:00
Zing
30a6e229dd
small template fix for RE attachments
2014-06-14 09:16:12 -07:00
Waverunner
fe00eb2230
forgot to delete debug line from prior commit
2014-06-14 08:27:24 -04:00
Waverunner
97d4f5b761
Fixed #872
...
Fixed missions not being displayed in the mission terminal listing
sometimes.
Fixed wrong locations being displayed for missions.
2014-06-14 08:22:47 -04:00
Ziggeh
89632f4259
Moved GCW officer collection scripts
...
Moved the scripts to the collections directory
2014-06-14 08:57:20 +02:00
Waverunner
9797a21a3b
Refactored MissionObject to use Baseline class
2014-06-13 16:09:28 -04:00
Light2
6eea20bf36
More work on cities
...
Fixed some bugs, more work on city management terminal
2014-06-13 03:41:07 +02:00
Waverunner
7b7f1ed5bc
Fixed #740 - Mission on wrong planets, Fixed delivery mission conversations
2014-06-12 19:03:05 -04:00
Light2
df82035f66
Added player city persistence, fixed city bugs, fixed mail string attachment error
2014-06-12 03:09:50 +02:00
Light2
c4b83a10cc
fixed city bugs
2014-06-12 01:55:57 +02:00
Light2
9290ff2f13
fixed startup error
2014-06-12 01:15:39 +02:00
Light2
968438bbef
Added city update process, added city fixup process,
2014-06-12 01:10:35 +02:00
Seefo
51a9239889
Fixed several housing issues, see extended
...
Fixed an issue where players who weren't admins could access the
structure management terminal
Fixed an issue a person requesting the housing status page would see
their own name as the owner even if they weren't
Fixed an issue where the object service would encounter an error when
attempting to view child objects via an attachment
Added getFirstName and getLastName methods to the CreatureObject class
Possibly fixed an issue where items that were moveable would be picked
up via double-clicking
2014-06-11 18:41:14 -04:00
Light2
6aa4229994
Refactored creation of player cities
2014-06-11 23:37:49 +02:00
Light2
2b885b7a0a
More work on cities
2014-06-11 18:47:19 +02:00
Light2
165adda20d
Added preliminary maintenance deduction to cities and civic structure decay
2014-06-11 17:57:53 +02:00
CharonInferar
5836699b41
merge conflict resolved
2014-06-11 16:50:29 +02:00
CharonInferar
755e9659fd
master merge
2014-06-11 16:47:59 +02:00
CharonInferar
5e8180c5fd
Advancement towards PUP Application
...
A few PUPS can now be applied.
Some effect names do not match the buff.iff table yet
2014-06-11 16:44:29 +02:00
Light2
6123505005
more work on residency
2014-06-11 15:44:35 +02:00
Light2
73b53ead09
some more fixes, optimised collidable circle
2014-06-11 02:46:45 +02:00
Light2
06a086508e
more residency fixes
2014-06-11 01:54:11 +02:00
Light2
4b594c574f
fixed declare residency bugs
2014-06-11 01:54:10 +02:00
CharonInferar
66b180970b
Fix for #861
2014-06-11 01:54:07 +02:00
Light2
408e6f8f71
Randomised Powerup formula
2014-06-11 01:54:05 +02:00