Commit Graph
172 Commits
Author SHA1 Message Date
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Waverunner 41d8fcf841 Uncommented line in destroyObject 2014-03-09 14:08:43 -04:00
Treeku d0ab910e06 Set default object options 2014-01-04 18:34:41 +00:00
Light2 e8da49a12f Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-28 19:17:41 +01:00
Light2 acf78858a6 some bug fixes + updated engine with networking fixes 2013-12-28 19:16:51 +01:00
Waverunner aea5f3a4b8 Fixed list update issues with friend and ignore list, /findfriend now destroys existing wp's, fixed string bug on updating wps 2013-12-17 19:00:24 -05:00
Treeku 352937d77e Fixed /inspire, moved playflags, remove cols spam 2013-12-16 11:28:11 +00:00
Light2 dce213cab1 Refactored disconnect handling, updated engine 2013-12-15 23:49:12 +01:00
Waverunner 71d48111e0 LinkDead status will now show on logged out characters, added factionrank flag bitmask 2013-12-15 15:19:56 -05:00
Treeku 0c93b74f1e Synchronized objectId generation
Not sure if it helps, but a few of the problems seemed to look like lack
of synchronization.  Easy to reverse later.
2013-12-15 08:53:07 +00:00
Treeku b9a46acd98 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-15 01:43:01 +00:00
Treeku b6184fb05a Lifeday gifts and collections 2013-12-15 01:41:11 +00:00
Light2 1e68c71177 Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms 2013-12-15 01:31:15 +01:00
Light2 6daca0347c Fixed double login bug, added gm permissions, added checks to gm commands, update your postgresql db 2013-12-14 22:14:45 +01:00
Light2 9a67e1c7a3 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	.gitignore
2013-12-14 21:42:46 +01:00
Light2 896b342972 Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas 2013-12-14 21:25:31 +01:00
Treeku 44422ffb42 Added buildout option (may clash, PM if need help)
If you have snapshot objects disabled, I recommend setting the option in
options.cfg to 1 before syncing, then setting it back afterwards, to
avoid a merge clash.
2013-12-14 10:25:56 +00:00
Treeku 9336aaaf0c Fixed minor custom object script issue 2013-12-14 09:11:34 +00:00
Light2 4ffc7138c9 Updated engine 2013-12-10 17:37:20 +01:00
Light2 69642c0f60 Fixed loading of server templates and refactored child object spawns, update engine 2013-12-09 21:17:54 +01:00
Treeku 51207c5803 Server templates should load correctly again 2013-12-09 08:48:53 +00:00
darkk1138 3ec7223773 Merge branch 'darkk_login'
Conflicts:
	src/main/NGECore.java
2013-12-08 18:51:22 +01:00
Light2 f2200711cf Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
darkk1138 a564f8c7d9 Merge branch 'master' into darkk_login
Conflicts:
	src/main/NGECore.java
	src/services/object/ObjectService.java
2013-12-08 17:50:55 +01:00
Waverunner ba858e2c28 Friend Notification only on login/logout now, Chat messages for ignored players no longer display
Use Travel Ticket for travel tickets added
2013-12-07 22:37:51 -05:00
Waverunner 576c03db14 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-07 17:59:03 -05:00
Waverunner ae0b06f917 Fixed MissionObject Delta's, Synchronized MissionObject, Fixed MissionListRequest Opcode 2013-12-07 17:58:49 -05:00
darkk1138 131092de60 Merge branch 'master' into darkk_ent
Conflicts:
	src/resources/objects/creature/CreatureMessageBuilder.java
	src/resources/objects/creature/CreatureObject.java
2013-12-07 16:37:52 +01:00
Treeku e94fc930ce FactionService, helper funcs, factionResponseMsg 2013-12-06 12:14:13 +00:00
Treeku 82e513363e Fixed use() in object scripts. It should work now 2013-12-05 04:17:06 +00:00
Waverunner ca807ae5ae Added MissionObject Baselines, Waypoints can be added via Planetary Map now 2013-12-04 19:10:15 -05:00
darkk1138 c4dc69fd92 Merge branch 'master' into darkk_ent 2013-12-04 22:43:41 +01:00
Treeku 9cbbc71e84 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku 0edf9610df Start of FactionStanding, Custom Object Scripts 2013-12-03 16:43:01 +00:00
Light2 164ae97d82 Fixed error with conflicting object ids 2013-12-01 19:40:28 +01:00
darkk1138 2e3879321b temp commit for ent stuff 2013-11-30 12:32:19 +01:00
Light2 0a040424f6 Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Light2 23aeb02249 Updated engine, added bank terminals to bank buildings 2013-11-25 16:29:01 +01:00
Light2 cf485b33b7 Fixed radials, refactored shuttle timer (works now), shuttleport can no longer travel to starports on other planets and vice versa...
...added almost all of the missing travel points
2013-11-25 00:09:41 +01:00
darkk1138 38374b496c fix local login provider
fix import typo
2013-11-24 11:05:40 +01:00
Light2 f3db0818a8 Added option to spawn child objects outside cells, added all travel terminal, ticket collector and shuttle spawns 2013-11-21 21:54:43 +01:00
Treeku b6fc2edfe3 obj: use(core, actor, obj) & destroy(core, obj)
Object scripts can now define:

use(core, actor, object)

destroy(core, object)

This will be useful for, for example, making a pcd vehicle spawn in the
datapad upon the use of a deed before destroying itself, or making a
lifeday tree spawn another tree upon its destruction.
2013-11-16 23:15:26 +00:00
Treeku f7941b2b62 destroyObject timer (for lifeday trees) 2013-11-10 10:20:47 +00:00
Treeku c3e591ec0c useStaticObject(core, actor, object) 2013-11-10 10:11:11 +00:00
Treeku 4a2de02212 useStaticObject(core,actor) usable in obj scripts 2013-11-10 09:59:09 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Wefi 0086c6e35d Start of Life Day
Added basic Npcs to the Lifeday event in Wafar.
Need to do.
Find a way to bind an ID to a spawned item, as Static id's are refresh
every server reset.
2013-11-09 21:54:09 -06:00
Waverunner 8799c864b8 Changed shuttling, eisley transport ship fixed 2013-11-06 19:53:55 -05:00
Waverunner a5eb18ab2b Added shuttling system, can travel between points
Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00