Treeku
a5ee3ff2b4
StaticService can now use mobileTemplates
...
Just put a mobileTemplate in place of the objectTemplate.
2014-05-04 23:22:15 +01:00
Light2
e78f1ec8fa
Added harvesting and milking of creatures, fixed odb save bug
2014-05-04 17:37:58 +02:00
CharonInferar
05034b4d83
group spawn distances added
...
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
...
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
CharonInferar
58b56070cd
preliminary armor drops test
...
Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00
Treeku
7cee1990b5
Serial number uses attribute
2014-04-13 16:33:18 +01:00
Light2
898d3f6ecc
fixed npc permission
2014-04-13 00:43:42 +02:00
CharonInferar
ebe705f338
Merge remote-tracking branch 'origin/master' into LootSystem
2014-04-10 18:51:02 +02:00
CharonInferar
20de91205b
More cleanup
2014-04-10 17:56:02 +02:00
CharonInferar
2e21b1fb71
Clean up
...
Cleaned up classes
Moved loot radial to death state
2014-04-10 17:49:47 +02:00
Treeku
e91362a12f
Fixed most warnings
2014-04-10 11:52:09 +01:00
CharonInferar
221f9a93fc
Loot radial and power crystal items
...
Connected loot radial to corpse. Made powercrystal scripts.
Allowed the mobile scripts to drop loot now.
2014-04-10 04:22:54 +02:00
Light2
9057ee082e
Changed AIs attack speed to be dependent on weapons attack speed
2014-04-01 16:29:20 +02:00
Seefo
73b20381fe
AI changes, added Stormtrooper and fixed creature names for Krettle, Chuba, and Womprat
2014-03-31 14:14:51 -04:00
Seefo
c71c4bf075
Added NPC stuff, read extended
...
Added a jedi_master npc, added support for custom weapons for creatures.
2014-03-29 20:20:57 -04:00
Light2
0ba6b372a2
Some AI fixes
2014-03-28 19:36:41 +01:00
Light2
eece94c7cb
fixed AI dmg bug, fixed crash bug related to stf names
2014-03-28 02:23:07 +01:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Treeku
ae1aa9a425
Moved enumerations somewhere tidier
2013-12-09 09:45:21 +00:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
Light2
2c66ab67d8
More work on lairs
2013-12-05 17:33:26 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00