Fixes SWGMap objectMutex issues.
Fixes this buff error received after rebooting the server:
java.lang.NullPointerException
at resources.objects.SWGMap.values(SWGMap.java:284)
at services.BuffService.clearBuffs(BuffService.java:376)
at services.object.ObjectService$7.handlePacket(ObjectService.java:1149)
at engine.resources.service.NetworkDispatch$1.run(NetworkDispatch.java:216)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
Might not work until next commit; I need to pull and commit due to an
outdated engine so I can test.
Fixed SWGList
Improved SWGMap
Added SWGMultiMap
Refactored GCWZones to be more flexible and scriptable.
Added Factional Presence.
~will have no effect in water.
Added minutely GCWZone updates.
Added 15-minutely other server GCWZone updates.
The GCWZone history should now work correctly.
Added two-daily weak GCW Zone resets.
Added a few datatables for PvpStatus and Factions.
Moved list objects to their own relevent resource folders.