- The duration needed to be set on the buff object "before "the buff is
actually added. Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).
- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's. Due to this, I made a "buffer"
parameter for doAddBuff(). If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
added force run with particle effects, saber intercept, saber block,
added particle effects for stance and focus, moved the marker for Dee'ja
Peak to its correct location on the map.