Commit Graph
22 Commits
Author SHA1 Message Date
CharonInferar bec401c57b continued sandbox city, public structure problem 2014-04-28 22:52:04 +02:00
tacef 114bcd85e5 Added more House deeds
Also fixed structureterminal positions in Cityhalls. (need testing)
2014-04-26 20:10:11 +02:00
tacef 3e5e748d6b Continued Work on Playerhouse deed
Altered Objectservice again to support storyteller house deeds
2014-04-26 15:19:44 +02:00
tacef a96352df9b Naboo House Deed's added
Also fixed typos corellia house deed's
2014-04-26 09:27:31 +02:00
tacef 061adee910 Continued work on Playerhouse deeds
Added some more houses(need more testing when elevators work)
Also altered objectservice to work with tcg houses
2014-04-25 17:42:05 +02:00
tacef c98c220979 Fixed Cityhall deeds
Cityhall deeds are more accurate with BMR
Cityhall deeds aren´t deducting lots anymore
Fixed Tatooine Cityhall Cityterminal position
2014-04-23 19:24:15 +02:00
tacef f33429871f Finished Cityhall's
Cityhalls finished and placeable with all terminals.
2014-04-22 12:45:31 +02:00
tacef 2355215567 Added more Houses, reed description
Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:45:58 +02:00
tacef c234c81af1 Added more Houses
Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-20 22:00:25 +02:00
tacef 09eeeb5382 Added more Houses again 2014-04-20 07:39:43 +02:00
CharonInferar 354b5e9def Merge pull request #474 from tacef/master
Added Small Generic House Style 01 Floorplan 02
2014-04-19 16:36:10 +02:00
tacef 4f2ffc228f Added more Houses
All small corellian houses added and buildable
2014-04-19 08:28:06 +02:00
Treeku e8a1959f9d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/vehicle.py
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/player/PlayerObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/SimulationService.java
	src/services/combat/CombatService.java
	src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
tacef 02d1b6a40c Added Small Generic House Style 01 Floorplan 02
Also fixed Generic House Small Style 02 to be placeable at all
2014-04-18 19:37:25 +02:00
tacef 9975656a97 Added Generic House Small Style 02 2014-04-18 18:16:36 +02:00
Treeku 6d38e2badc Tidied radials 2014-04-13 21:46:51 +01:00
CharonInferar 7cd8d8d742 All structure terminal menus and functionalities implemented
Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 02:30:17 +02:00
CharonInferar 1ab23231f6 Structure terminal work
Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-11 04:14:29 +02:00
Seefo 46c2c1bf2c Preliminary housing 2014-04-08 23:47:59 -04:00
Light2 58b3a0490f Added cloning spawn points to all cloning facilities, minor update to engine 2013-09-16 17:40:12 +02:00
Light2 351f1d6bd4 Reworked script service, added cloning terminals to all cloning facilities 2013-09-16 16:42:30 +02:00
Light2 8f14f4e78a Added serverside templates 2013-07-08 15:03:08 +02:00