CharonInferar
1833f821fa
Taking into account fixed member groups
2014-05-03 00:42:25 +02:00
Treeku
9cb7b38aac
Fixed strength_modified.py
2014-05-02 22:52:19 +01:00
Treeku
0a4001d504
Merge pull request #571 from tacef/master
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Added NPC scripts( No conversations yet)
2014-05-02 22:01:08 +01:00
tacef
47da295c00
Altered recruiters to fit faction changes
2014-05-02 22:27:40 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
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Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Treeku and CharonInferar
8abc9879f5
Vehicles now have ranged gb buffs
2014-05-02 20:32:58 +02:00
Treeku
48ec7c46ed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-02 16:30:46 +01:00
CharonInferar
1c14d7a702
Random stat jewelry added, loot service further debugged
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Added stat jewelry
2014-05-01 21:25:41 +02:00
Light2
6cd794a6c3
minor fix
2014-05-01 21:25:35 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
tacef
45dd5bc9e5
Fixed little error in Rebel Recruiter conversation
2014-05-01 20:54:53 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
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ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
tacef
3b3c9bd6ef
Fixed Typo in Reimos conversation script
2014-05-01 19:50:03 +02:00
tacef
7043f6a159
Updated NPC Scripts with conversations
2014-05-01 19:38:12 +02:00
tacef
e111724115
Added NPC scripts( No conversations yet)
2014-05-01 18:25:39 +02:00
Levarrishawk
12ca3ae661
Added Subfolders for Planetary Statics
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Pending move of all static spawn scripts to these subfolders.
2014-05-01 07:42:55 -04:00
Levarrishawk
f32074094e
Modified Kaas Script
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Commented out all POB structures pending a possible relocation to
snapshot.
2014-05-01 07:38:35 -04:00
Freddiec
36a947b369
Update landspeeder_tantive4_deed.py
2014-04-30 22:20:34 -05:00
CharonInferar
87f10370f0
Added most droppable armor pieces
2014-05-01 05:12:05 +02:00
Waverunner
fe2c9a83a5
Merge pull request #567 from tacef/master
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Updated Terminal scripts to use STF Strings
2014-04-30 23:09:16 -04:00
tacef
29a88981e0
Updated Terminal scripts to use STF Strings
2014-05-01 04:27:25 +02:00
Treeku
5b5ebaf11c
Vehicles now have ranged gb buffs
2014-04-30 23:49:55 +01:00
CharonInferar
81aa0bb850
Merge pull request #565 from tacef/master
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Added Scripts for imperial and Rebel recruiter NPC's
2014-04-30 22:09:07 +02:00
tacef
091d540ae8
Added Rebel Recruiter script
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Added Rebelrecruiter to mos eisley cantina for testing reasons
2014-04-30 22:05:59 +02:00
Waverunner
66002081ea
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/common/BountyListItem.java
2014-04-30 15:57:30 -04:00
Waverunner
6e9be7e610
Setting bounties now accounts for all of your available funds
2014-04-30 15:54:44 -04:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
tacef
8818a821d6
Added Imperial Recruiter scripts
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Also added 1 recruiter to mos eisley for testing purpose
2014-04-30 21:46:25 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
CharonInferar
2a23dd8076
merge conflict resolve
2014-04-30 19:45:12 +02:00
Waverunner
ea9a1fdd82
Added setting of player bounties
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Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku
2de5cbe362
Static object and doid fixes
2014-04-29 19:41:05 +01:00
Treeku
8fa9be6030
Revert "Temp Fix to Static Spawns"
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This reverts commit bfa32b533f .
2014-04-29 18:33:00 +01:00
Levarrishawk
bfa32b533f
Temp Fix to Static Spawns
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Temporary fix for the handling of static spawned objects.
2014-04-29 09:27:57 -04:00
Levarrishawk
3933fe8a65
Misc Changes to Kaas
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Nothing to see here, move along.
2014-04-29 04:19:35 -04:00
Treeku
3368682443
Static objects now use doids
2014-04-29 08:36:44 +01:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
73f8ad85bc
useObject adds the UseTarget
2014-04-29 04:49:42 +01:00
Treeku
de296b4db2
More removed DeedObject stuff
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Also changed attachments to use ids instead of objects. Best to use Ids
otherwise issues such as objects not deleting successfully occur, if not
outright causing persistence errors during saving.
2014-04-29 03:48:32 +01:00
Treeku
0364cad779
Added all (findable) junk dealer types
2014-04-29 02:54:59 +01:00
Treeku
63d0c5020d
Merge pull request #559 from tacef/master
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Updated Creature scripts to have correct Weapontype
2014-04-28 23:33:26 +01:00
Waverunner
b0e2a490f6
Changes to MissionObjective, started working on player bounties
2014-04-28 17:37:23 -04:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00
tacef
0adff108a8
Updated Creature scripts again
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- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
2014-04-28 22:05:00 +02:00
tacef
ba0b2476a6
Updated Ranged Creatures to play an effect
2014-04-28 21:16:52 +02:00
tacef
355700ae78
Updated Creature scripts to have correct Weapontype
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Also changed template for some creatures
2014-04-28 20:59:35 +02:00
Light2
251ce17612
Merge pull request #558 from tacef/master
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Added Preliminary Creature scripts for Tatooine
2014-04-28 20:54:51 +02:00
tacef
a8894d57c0
Added Creature scripts for Tatooine(needs more testing)
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Also altered existing scripts to support weapontemplate(needs more
testing)
2014-04-28 20:38:57 +02:00