Commit Graph
60 Commits
Author SHA1 Message Date
Light2 1676e42132 Merge pull request #615 from tacef/master
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Treeku 44d45c236a Merge pull request #595 from tacef/master
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef 1ecdb6ac14 Updated Krayt Spawns to be more accurate to live 2014-05-04 19:45:33 +02:00
Light2 8f660e92ba Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 17:38:22 +02:00
Light2 e78f1ec8fa Added harvesting and milking of creatures, fixed odb save bug 2014-05-04 17:37:58 +02:00
tacef 11407142c5 Updated Mobiles to use new Spawnsystem
Needs testing
2014-05-04 09:33:37 +02:00
tacef e3dc65a791 Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef d16eef9e44 Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar 22d0699db9 Social groups and assist ranges added to FS
Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
CharonInferar 05034b4d83 group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar 488e669290 More work on parameters of group members 2014-05-03 04:52:52 +02:00
CharonInferar 1833f821fa Taking into account fixed member groups 2014-05-03 00:42:25 +02:00
CharonInferar 081a30b7da dynamic spawn scripts added
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Light2 6cd794a6c3 minor fix 2014-05-01 21:25:35 +02:00
Light2 536b51d953 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	.gitignore
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/mission/MissionObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/chat/Mail.java
	src/services/mission/MissionObjective.java
	src/services/object/ObjectService.java
	src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2 7d457101f3 Refactored odb system (read extended), added implementation of Dynamic World Spawns
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku 63d0c5020d Merge pull request #559 from tacef/master
Updated Creature scripts to have correct Weapontype
2014-04-28 23:33:26 +01:00
tacef 0adff108a8 Updated Creature scripts again
- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
2014-04-28 22:05:00 +02:00
tacef ba0b2476a6 Updated Ranged Creatures to play an effect 2014-04-28 21:16:52 +02:00
tacef 355700ae78 Updated Creature scripts to have correct Weapontype
Also changed template for some creatures
2014-04-28 20:59:35 +02:00
Light2 251ce17612 Merge pull request #558 from tacef/master
Added Preliminary Creature scripts for Tatooine
2014-04-28 20:54:51 +02:00
tacef a8894d57c0 Added Creature scripts for Tatooine(needs more testing)
Also altered existing scripts to support weapontemplate(needs more
testing)
2014-04-28 20:38:57 +02:00
Treeku 3c589c2f1c Merge pull request #557 from tacef/master
Added more creatures to mos eisley
2014-04-27 21:19:58 +01:00
tacef b77d99328a Added more creatures to mos eisley
Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Treeku f183bd3c74 Merge pull request #540 from Mesagoppinmypants/patch-41
Scripted Imperial Scout Trooper NPC
2014-04-27 20:38:42 +01:00
Mesagoppinmypants 80556f169c Scripted Imperial Scout Trooper NPC
Tested and works.
2014-04-26 21:42:57 -04:00
Mesagoppinmypants 2c39bc74fb Scripted Imperial Swamp Trooper
Tested and works.
2014-04-26 21:33:24 -04:00
Mesagoppinmypants ade3071607 Scripted Stormtrooper Squad Leader NPC
Tested and works.
2014-04-26 20:23:25 -04:00
CharonInferar df7c10dc6d Merge remote-tracking branch 'origin/master' into TreasureMaps 2014-04-25 16:57:59 +02:00
Treeku be4cee0a30 Merge pull request #519 from Mesagoppinmypants/patch-36
Added "a Storm Commando" NPC
2014-04-25 12:05:03 +01:00
Treeku 974e1106cb Merge pull request #512 from LordAlfonso/master
Added - Rancor, NS Slave
2014-04-25 12:03:51 +01:00
Freddiec 4d119f3069 Added: N-K Necrosis
and Kashyyyk mobile folder
2014-04-24 20:45:46 -05:00
Mesagoppinmypants 1c62db1305 Added "a Storm Commando" NPC
Added http://swg.wikia.com/wiki/Imperial_Storm_Commando
Tested and works.
2014-04-24 20:43:58 -04:00
CharonInferar e877a44713 Jedi Loot templates inserted
Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar 05be4b0620 Merge remote-tracking branch 'origin/master' into TreasureMaps 2014-04-24 15:24:40 +02:00
LordAlfonso 3abe70681c Added - Rancor, NS Slave 2014-04-24 00:13:02 +02:00
Waverunner 98a1ea773f Merge pull request #508 from tacef/master
Fixed Cityhall deeds
2014-04-23 15:43:51 -04:00
Waverunner 17c2be4d6b Merge pull request #507 from Socome/master
Added: Durni, Fambaa, Bantha and Dewback
2014-04-23 15:43:05 -04:00
tacef dddee40679 Fixed NPC's
Fixed Kreetle's and Womprats to spawn outside eisley again.
2014-04-23 21:22:12 +02:00
Freddiec 545d10760c Added: Durni, Fambaa, Bantha and Dewback 2014-04-22 18:15:07 -05:00
CharonInferar 14f774447f More Treasure map work
Mysterious disk radials implemented
Treasure guards added
2014-04-21 03:23:07 +02:00
CharonInferar db8365cea3 Merge remote-tracking branch 'origin/master' into TreasureMaps 2014-04-20 17:07:58 +02:00
CharonInferar 44f5c0bd92 Forage enemies now attack the forager
Worms/goons attack
2014-04-20 17:00:34 +02:00
CharonInferar ea947869eb Added foraged items and worms
worms spawn
Enzymes and maps can be foraged
2014-04-19 23:56:15 +02:00
Waverunner ebd1e89970 Merge pull request #469 from Freddiec/master
Added: Kaadu
2014-04-19 16:34:17 -04:00
Freddiec d1620249fd Added: kaadu 2014-04-17 21:24:39 -05:00
CharonInferar 6aad6a69d2 preliminary armor drops test
Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 20:34:58 +02:00
CharonInferar 161a64bcd0 More loot items added
Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to  allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 20:34:58 +02:00
CharonInferar 58b56070cd preliminary armor drops test
Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00