Light2
1676e42132
Merge pull request #615 from tacef/master
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Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
tacef
414eb6f2c3
Removed Dynamic Spawns around Mos Eisley
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Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Treeku
44d45c236a
Merge pull request #595 from tacef/master
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Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef
1ecdb6ac14
Updated Krayt Spawns to be more accurate to live
2014-05-04 19:45:33 +02:00
Light2
8f660e92ba
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 17:38:22 +02:00
Light2
e78f1ec8fa
Added harvesting and milking of creatures, fixed odb save bug
2014-05-04 17:37:58 +02:00
tacef
11407142c5
Updated Mobiles to use new Spawnsystem
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Needs testing
2014-05-04 09:33:37 +02:00
tacef
e3dc65a791
Populated Areas around Mos Eisley
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Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef
d16eef9e44
Populated Krayt Graveyard
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Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar
22d0699db9
Social groups and assist ranges added to FS
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Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
CharonInferar
05034b4d83
group spawn distances added
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Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
CharonInferar
1833f821fa
Taking into account fixed member groups
2014-05-03 00:42:25 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
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Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Light2
6cd794a6c3
minor fix
2014-05-01 21:25:35 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
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ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Treeku
63d0c5020d
Merge pull request #559 from tacef/master
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Updated Creature scripts to have correct Weapontype
2014-04-28 23:33:26 +01:00
tacef
0adff108a8
Updated Creature scripts again
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- Ranged creatures now have correct distance
- fixed name problems with creatures
- dragonet now doesn´t spawn a krayt dragon anymore
2014-04-28 22:05:00 +02:00
tacef
ba0b2476a6
Updated Ranged Creatures to play an effect
2014-04-28 21:16:52 +02:00
tacef
355700ae78
Updated Creature scripts to have correct Weapontype
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Also changed template for some creatures
2014-04-28 20:59:35 +02:00
Light2
251ce17612
Merge pull request #558 from tacef/master
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Added Preliminary Creature scripts for Tatooine
2014-04-28 20:54:51 +02:00
tacef
a8894d57c0
Added Creature scripts for Tatooine(needs more testing)
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Also altered existing scripts to support weapontemplate(needs more
testing)
2014-04-28 20:38:57 +02:00
Treeku
3c589c2f1c
Merge pull request #557 from tacef/master
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Added more creatures to mos eisley
2014-04-27 21:19:58 +01:00
tacef
b77d99328a
Added more creatures to mos eisley
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Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Treeku
f183bd3c74
Merge pull request #540 from Mesagoppinmypants/patch-41
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Scripted Imperial Scout Trooper NPC
2014-04-27 20:38:42 +01:00
Mesagoppinmypants
80556f169c
Scripted Imperial Scout Trooper NPC
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Tested and works.
2014-04-26 21:42:57 -04:00
Mesagoppinmypants
2c39bc74fb
Scripted Imperial Swamp Trooper
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Tested and works.
2014-04-26 21:33:24 -04:00
Mesagoppinmypants
ade3071607
Scripted Stormtrooper Squad Leader NPC
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Tested and works.
2014-04-26 20:23:25 -04:00
CharonInferar
df7c10dc6d
Merge remote-tracking branch 'origin/master' into TreasureMaps
2014-04-25 16:57:59 +02:00
Treeku
be4cee0a30
Merge pull request #519 from Mesagoppinmypants/patch-36
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Added "a Storm Commando" NPC
2014-04-25 12:05:03 +01:00
Treeku
974e1106cb
Merge pull request #512 from LordAlfonso/master
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Added - Rancor, NS Slave
2014-04-25 12:03:51 +01:00
Freddiec
4d119f3069
Added: N-K Necrosis
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and Kashyyyk mobile folder
2014-04-24 20:45:46 -05:00
Mesagoppinmypants
1c62db1305
Added "a Storm Commando" NPC
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Added http://swg.wikia.com/wiki/Imperial_Storm_Commando
Tested and works.
2014-04-24 20:43:58 -04:00
CharonInferar
e877a44713
Jedi Loot templates inserted
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Buried treasure loot realized
2014-04-25 01:49:50 +02:00
CharonInferar
05be4b0620
Merge remote-tracking branch 'origin/master' into TreasureMaps
2014-04-24 15:24:40 +02:00
LordAlfonso
3abe70681c
Added - Rancor, NS Slave
2014-04-24 00:13:02 +02:00
Waverunner
98a1ea773f
Merge pull request #508 from tacef/master
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Fixed Cityhall deeds
2014-04-23 15:43:51 -04:00
Waverunner
17c2be4d6b
Merge pull request #507 from Socome/master
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Added: Durni, Fambaa, Bantha and Dewback
2014-04-23 15:43:05 -04:00
tacef
dddee40679
Fixed NPC's
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Fixed Kreetle's and Womprats to spawn outside eisley again.
2014-04-23 21:22:12 +02:00
Freddiec
545d10760c
Added: Durni, Fambaa, Bantha and Dewback
2014-04-22 18:15:07 -05:00
CharonInferar
14f774447f
More Treasure map work
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Mysterious disk radials implemented
Treasure guards added
2014-04-21 03:23:07 +02:00
CharonInferar
db8365cea3
Merge remote-tracking branch 'origin/master' into TreasureMaps
2014-04-20 17:07:58 +02:00
CharonInferar
44f5c0bd92
Forage enemies now attack the forager
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Worms/goons attack
2014-04-20 17:00:34 +02:00
CharonInferar
ea947869eb
Added foraged items and worms
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worms spawn
Enzymes and maps can be foraged
2014-04-19 23:56:15 +02:00
Waverunner
ebd1e89970
Merge pull request #469 from Freddiec/master
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Added: Kaadu
2014-04-19 16:34:17 -04:00
Freddiec
d1620249fd
Added: kaadu
2014-04-17 21:24:39 -05:00
CharonInferar
6aad6a69d2
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 20:34:58 +02:00
CharonInferar
161a64bcd0
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 20:34:58 +02:00
CharonInferar
58b56070cd
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00