Commit Graph
10 Commits
Author SHA1 Message Date
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
tacef e3dc65a791 Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef d16eef9e44 Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar 05034b4d83 group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar 488e669290 More work on parameters of group members 2014-05-03 04:52:52 +02:00
CharonInferar 1833f821fa Taking into account fixed member groups 2014-05-03 00:42:25 +02:00
CharonInferar 081a30b7da dynamic spawn scripts added
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
tacef b77d99328a Added more creatures to mos eisley
Added Worrts
Added Rills
2014-04-27 22:16:59 +02:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00