tacef
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414eb6f2c3
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Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
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2014-05-05 21:00:18 +02:00 |
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tacef
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e3dc65a791
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Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
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2014-05-04 09:15:55 +02:00 |
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tacef
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d16eef9e44
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Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
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2014-05-04 08:30:49 +02:00 |
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CharonInferar
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05034b4d83
|
group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
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2014-05-03 16:31:04 +02:00 |
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CharonInferar
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488e669290
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More work on parameters of group members
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2014-05-03 04:52:52 +02:00 |
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CharonInferar
|
1833f821fa
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Taking into account fixed member groups
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2014-05-03 00:42:25 +02:00 |
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CharonInferar
|
081a30b7da
|
dynamic spawn scripts added
Commit frequency caused by ongoing odb refactoring
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2014-05-02 22:19:30 +02:00 |
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tacef
|
b77d99328a
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Added more creatures to mos eisley
Added Worrts
Added Rills
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2014-04-27 22:16:59 +02:00 |
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Light2
|
3e265ed6c5
|
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
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2014-03-25 20:08:01 +01:00 |
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Light2
|
93195f7d5f
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Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
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2013-12-08 18:17:01 +01:00 |
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