Zing
c2e26f40fd
Small test for crash
2014-10-02 18:32:22 -07:00
CharonInferar
0ce1a0a4f6
Merge pull request #1226 from CharonInferar/FixFixFix
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Fixed buildouts loading order and assembly
2014-09-29 02:44:49 +02:00
CharonInferar
2627425bf8
Fixed buildouts loading order and assembly
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All Cells are first instantiated and then added to their parent
buildings
2014-09-29 02:41:07 +02:00
Zing
a58bd0a92c
Updated Insipred Action
2014-09-28 16:28:38 -07:00
Zing
12e5b5c355
Added Officer Inspired Action 5PC random buff.
2014-09-28 01:20:01 -07:00
CharonInferar
51bcb80d6c
Fixes database lock exceptions
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Thus fixing characters not loading their data correctly from the
database after server-restart.
2014-09-27 18:17:24 +02:00
cdmpse
8682534728
Updates to Quest Services
2014-09-19 20:08:01 -05:00
cdmpse
27f1aaa8f5
Additions to QuestService and QuestTask
2014-09-09 13:16:04 -05:00
Zing
b82d0bd421
Merge pull request #1216 from zingzing175/master
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Fixed syntax error in PlayerService
2014-09-09 07:38:23 -07:00
Treeku
ba003ef2f0
Fixed another syntax error
2014-09-09 09:39:49 +01:00
Zing
6807979781
Fixed syntax error in PlayerService
2014-09-08 23:07:05 -07:00
Zing
53b591beb0
Fixed small typo. Removed unused import
2014-09-08 19:39:18 -07:00
Treeku
7714c69c19
Fixed some syntax errors
2014-09-09 03:27:02 +01:00
Treeku
34994eeab5
Changed respec, frogs to remove equipment better
2014-09-08 22:43:39 +01:00
Treeku
95d0ce89e9
Fixed some syntax errors
2014-09-08 22:16:29 +01:00
Treeku
511e04045c
Equipment performs operations in the correct order
2014-09-08 21:28:23 +01:00
Treeku
390e5838b5
See extended...
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- equipAppearance no longer equips if an item already occupies that slot. The old item must be removed first.
2014-09-07 22:01:02 +01:00
Treeku
c45a04c286
Fixed a potential issue with equipping.
2014-09-07 21:45:24 +01:00
Treeku
b318d17956
Fixed issue with equipping appearance items.
2014-09-07 21:24:27 +01:00
Treeku
4ec682ae01
See extended...
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- Fixed issue where old item wasn't correctly unequipped when equipping another item of the same type.
2014-09-07 20:01:55 +01:00
CharonInferar
4d8e37c029
Merge remote-tracking branch 'origin/master' into LairFixes
2014-09-06 16:45:56 +02:00
CharonInferar
f538c274c0
Several Fixes for lairs
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- Fixed staying in combat with a lair
- Fixed lairs spawning under ground
- Fixed vehicle spawn bug
- Fixed lair to spawn more waves
- Fixed data type error in calculation for lair damage
- Fixed some lairs not having health due to incorrect level
2014-09-06 16:43:51 +02:00
Ziggeh
09a64b615b
Fixed potential exploit with respecing
2014-09-06 11:01:44 +02:00
Ziggeh
75f227108a
Changed the name of two methods to be more conventional
2014-09-06 10:30:54 +02:00
Ziggeh
2cf0f0b59b
Changed respec code to get the objectId from SetProfessionTemplate
2014-09-05 21:48:30 +02:00
Ziggeh
0a6a88a1f5
Fixed method name issue in BazaarService
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The method getPremium() was replaced with isPremium() here:
https://github.com/ProjectSWGCore/NGECore2/commit/7517486bc94691cebe20b88bae5534974c1aee57
2014-09-05 15:35:07 +02:00
Treeku
99448e05a9
Changed weather to update every 15 minutes.
2014-09-03 11:41:36 +01:00
Waverunner
b085fb6009
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-09-02 14:49:32 -04:00
Waverunner
81cd458849
Added quest task completion system messages, Changed auto-advancing to next quest so it's more accurate to how it was in live, Fixed Vourk end conversation messages
2014-09-02 14:49:11 -04:00
Treeku
0592d4679a
Added equipAppearance to equipmentService.
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Various other improvements for potential issues.
2014-09-02 07:40:22 +01:00
Zing
c235b97633
Merge pull request #1204 from zingzing175/experimental
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Experimental
2014-09-01 22:49:38 -07:00
Zing
47719ea5ad
Merge branch 'experimental'
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Conflicts:
src/services/command/CommandService.java
merge conflict
2014-09-01 22:35:38 -07:00
Waverunner
93c54874ba
Fixed unknown Quest CRC error from prior commit
2014-09-01 16:45:49 -04:00
Waverunner
6e6221c771
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-09-01 16:27:00 -04:00
Waverunner
5026b9ee92
Added item count for retrieve tasks, Fixed wrong opcode for QuestAccept packet, Changed name of a couple methods in QuestService
2014-09-01 16:25:02 -04:00
Treeku
12504fe320
Fixed issue where NPC weapon was equipped wrongly.
2014-09-01 02:19:12 +01:00
Waverunner
3cad7bf212
Fixed waypoint not being destroyed for quests
2014-08-26 16:16:52 -04:00
Waverunner
e7fa4f76eb
Added complete_quest and reward task type handling, Changed task type to be split when quest loads instead of activating next task, Added getInventory method to CreatureObject, Added getQuestRewardTemplate to QuestService
2014-08-26 15:14:26 -04:00
Waverunner
274e6a9926
Fixed some playerobject deltas not being sent correctly, Added quest acceptance window, Added /abadonquest, Fixed a few statement errors preventing zone in via character creation
2014-08-26 12:46:18 -04:00
Waverunner
16b9cafae3
Added handling for messagebox quest task types
2014-08-26 12:46:17 -04:00
Ziggeh
d5d1443d71
Fixed LoginService PSQL nullpointers
2014-08-26 16:23:25 +02:00
Treeku
3fd74bf730
Minor changes
2014-08-26 00:33:20 +01:00
Treeku
e30df01657
Merge remote-tracking branch 'origin/CombatCommandRefactor' into CombatCommandRefactor2
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Conflicts:
src/services/ai/AIActor.java
2014-08-25 23:31:16 +01:00
Waverunner
fa874386b9
Merge branch 'feature/quest-conversations'
2014-08-25 17:46:36 -04:00
Waverunner
298fb1f59a
Added quest completion window, Changed sui service to not need conversation npcs to need conversation radial attached, Changed goToLocation event to check all of players quests instead of active one
2014-08-25 17:44:22 -04:00
Treeku
1dd7d712a3
Changed DOIds to be safer, added reusableIds
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DOIds are still 100% needed for instances.
ReusableIds will be ideal for staticService and many other locations
where you know the object is only temporary to that session.
2014-08-25 21:24:23 +01:00
Treeku
326963f96e
Removed more unnecessary command registrations
2014-08-25 20:13:04 +01:00
Treeku
fca5feb467
Changed AI abilities to add to abilities list.
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This allows the command system to recognise that they have the ability
in their abilities list.
Also removed setPvpBitmask which is redundant and unused; has no effect
on anything.
2014-08-25 20:08:29 +01:00
Treeku
4b7efcfc0f
Removed unnecessary command registrations
2014-08-25 20:05:21 +01:00
Treeku
53227c6a00
Added hate to AI (distinct from damage).
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Hate is not the same as damage.
AI is meant to choose their target based on who's most hated, not who's
dealt the most damage.
Hate is affected by the hate fields in combat commands, not necessarily
the damage of those commands.
An example is the Guardian Strike ability which deals zero damage but
increases hate greatly.
There is still a purpose for HighestDamageDealer in locations such as
DeathState where the person who gets the loot is the highest damage
dealer. Damage dealt is also used in XP calculation.
2014-08-25 19:51:19 +01:00