Seefo
b0a4204a49
Fixed an issue where saber reflect would not be granted upon speccing it in expertise - fixed a vehicle radial bug
2014-04-16 13:27:12 -04:00
Treeku
fcba41a40e
Merge pull request #445 from Ziggeh/master
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Added some setbonus scripts and other misc stuff
2014-04-16 16:41:41 +01:00
CharonInferar
b36081e630
Improvements on loot system
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Loot icon
Loot system messages
2014-04-16 17:18:59 +02:00
Ziggeh
d1a0a3714b
Revert "Added Katarn Armor to frog"
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This reverts commit 8abfe0df41 .
2014-04-16 16:47:10 +02:00
Ziggeh
af2f1d6dc4
Merge remote-tracking branch 'upstream/master'
2014-04-16 16:46:46 +02:00
CharonInferar
37dc1a45c2
Loot window added
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Loot window implemented
Loot info effect added
2014-04-16 05:23:30 +02:00
CharonInferar
6aad6a69d2
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 20:34:58 +02:00
CharonInferar
161a64bcd0
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 20:34:58 +02:00
CharonInferar
67cf7d3c72
weapon work
2014-04-15 20:34:57 +02:00
CharonInferar
b2965a8352
Looted weapons do get random stats now
2014-04-15 20:34:57 +02:00
CharonInferar
5bc314f569
Merge remote-tracking branch 'origin/master' into LootUpdate
2014-04-15 19:25:50 +02:00
CharonInferar
58b56070cd
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00
Ziggeh
d3215407f3
Weapons - Created datatable of WeaponTypes
2014-04-15 17:38:28 +02:00
Bronco69
8abfe0df41
Added Katarn Armor to frog
2014-04-15 13:08:00 +02:00
CharonInferar
4fa44e412d
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 04:34:50 +02:00
Ziggeh
a385b87e3b
Weapons - Fixed #446
2014-04-15 02:35:30 +02:00
Ziggeh
6898380330
Weapons - getDamageType() now returns a cleaner string
2014-04-15 01:19:30 +02:00
Light2
0ec275cf7b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/bazaar/BazaarService.java
2014-04-15 01:12:44 +02:00
Light2
bd0a30aa96
Added basic bazaar functionality - see extended
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Categories are not working right now, Auctions and Vendors are not yet
implemented
2014-04-15 01:11:33 +02:00
CharonInferar
9824cbfdaf
Merge remote-tracking branch 'origin/master' into LootUpdate
2014-04-14 20:01:19 +02:00
CharonInferar
35383e0cf5
someone changed serial number data type
2014-04-14 19:58:46 +02:00
CharonInferar
15a2371aa6
restored file
2014-04-14 19:58:46 +02:00
CharonInferar
8b35a61c67
access modifer changed back
2014-04-14 19:58:45 +02:00
CharonInferar
83b701c01e
more preparations
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Preparations for crafting
2014-04-14 19:58:45 +02:00
CharonInferar
8077c517ff
second commit
2014-04-14 19:58:44 +02:00
CharonInferar
cbaf74a92e
first commit of addidtions
2014-04-14 19:58:44 +02:00
Ziggeh
f12ad61a9f
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-14 19:58:43 +02:00
CharonInferar
d355420012
weapon work
2014-04-14 19:57:06 +02:00
Treeku
9f75c370ab
Merge pull request #424 from Ziggeh/master
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Refactored WeaponObject
2014-04-14 16:34:55 +01:00
CharonInferar
c912dd75ef
Looted weapons do get random stats now
2014-04-14 03:44:08 +02:00
Ziggeh
7472def68a
Items - Added Heroism items
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Also added a Flamethrower to the frog since we didn't have one.
2014-04-14 00:41:41 +02:00
CharonInferar
0c1aebb58a
someone changed serial number data type
2014-04-13 23:12:32 +02:00
CharonInferar
a99edcc2bc
restored file
2014-04-13 23:08:29 +02:00
CharonInferar
a95b8964f0
access modifer changed back
2014-04-13 23:03:40 +02:00
CharonInferar
7091c4bbb3
more preparations
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Preparations for crafting
2014-04-13 22:59:31 +02:00
CharonInferar
afcec36cc1
second commit
2014-04-13 22:46:02 +02:00
CharonInferar
1decfaa081
first commit of addidtions
2014-04-13 22:29:02 +02:00
Treeku
b968b9ad1f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-13 19:41:33 +01:00
CharonInferar
53c1ea65e9
merge conflict fix 2
2014-04-13 20:39:36 +02:00
CharonInferar
27137c79c7
merge conflict fix
2014-04-13 20:13:20 +02:00
Seefo
1b1294136a
Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates
2014-04-13 13:37:54 -04:00
Ziggeh
1fa24af10f
Merge remote-tracking branch 'upstream/master'
2014-04-13 19:17:23 +02:00
Ziggeh
cbefc25121
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Treeku
e3c0332924
serverTemplates now load on login
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Make sure your script setup() funcs don't have anything in them that
can't be run twice
2014-04-13 17:29:05 +01:00
Treeku
1c654f8696
Buffs removed only if removeOnRespec flag present
2014-04-13 16:50:19 +01:00
Treeku
0e3a0bd151
Fixed profession respec exit bug
2014-04-13 16:36:35 +01:00
Treeku
7cee1990b5
Serial number uses attribute
2014-04-13 16:33:18 +01:00
Light2
cf9bcf66f9
Fixed vehicles
2014-04-13 17:17:25 +02:00
CharonInferar
a90dd74b80
Exception handling for Harvester Service future executor handler
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This should show any runtime exceptions of the Runnable(), because
something kills the task after some time, probably an exception.
2014-04-13 14:50:22 +02:00
Treeku
5f1022543e
godLevel is now set and used
2014-04-13 14:50:21 +02:00