Set to 1 in options.cfg to have all players spawn at 0,0,0 in the desert
and disable NPC/Lair spawns server-wide.
Useful to reduce clutter in packet captures for debugging purposes
- Fixes 0000031: Incap is not working correctly
- NPC AI now considers deathblow values correctly
- AI state transition further debugged
- Pet now follows owner after killing attacker
- Added debug log system
- Cleaned up system console from system.out messages
Changed guilds to be saved to a TreeMap instead of solely the SWGSet.
Fixed uses string
Added UnknownAbilityPacket (was sent for every new ability, doesnt seem
to do anything)
Lots of guild improvement/features added.
Not sure why the gcw time is always 888d, 33h ahead. The epoch time is
definitely sent correct in seconds. Adding and subtracting server
times, born date or anything else hasn't had an effect.
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
(BugFix) /showhelmet and /showbackpack works and helmet/backpacks now
showed for the person wearing the item
(Code) Server will store player creation date for future use in baseline
(Bug) Fixed hair and items on char create not being added to equip list
(Code) Minor change to BuffBuilderMessage
(Code) Added base work for Image Design
(Code) Refactored how starter clothing is assigned
(Code) Added delta for customization data on tangible objects
(Code) Created ProfessionTemplateVisitor for profession template iff's