Commit Graph
10 Commits
Author SHA1 Message Date
Seefo 6333418ba9 Fixed a few vehicle bugs, see extended
Fixed AV-21s not being called from datapad
Fixed dismounting of passengers in passenger vehicles
Fixed vehicle posture (animations will be correct now)
2014-05-04 21:09:15 -04:00
Treeku e8a1959f9d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/radial/vehicle.py
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/player/PlayerObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/SimulationService.java
	src/services/combat/CombatService.java
	src/services/object/ObjectService.java
2014-04-18 21:10:53 +01:00
Treeku f58b7b6a5b Overhauled Mounts (still buggy) 2014-04-18 19:09:45 +01:00
Freddiec c58d66d21a Added: Tantive Speeder and Barc Speeder
For testing
2014-04-13 20:44:41 -05:00
Seefo 1b1294136a Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates 2014-04-13 13:37:54 -04:00
Light2 cf9bcf66f9 Fixed vehicles 2014-04-13 17:17:25 +02:00
CharonInferar fa00c85290 Swoop is mountable for further tests 2014-04-13 03:50:45 +02:00
Treeku d6d14a8bc7 Minor swoop fix 2013-12-16 10:18:24 +00:00
Treeku cd6b2c2678 Added swoop bike
- The deed adds a pcd of the swoop to datapad and self-destructs.
- The pcd stores the objectId of the new swoop.
- When used, the pcd spawns or destroys the swoop depending on whether
it exists or not.
- When the swoop is used or radialed, you can enter/exit it.
2013-12-16 10:04:54 +00:00
Light2 8f14f4e78a Added serverside templates 2013-07-08 15:03:08 +02:00