Commit Graph
99 Commits
Author SHA1 Message Date
Waverunner ca807ae5ae Added MissionObject Baselines, Waypoints can be added via Planetary Map now 2013-12-04 19:10:15 -05:00
Light2 470215c05d Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2 b22b1d818d More work on AI and spawns 2013-12-04 19:05:02 +01:00
Treeku 2bb9d4e42e Fixed minor PlayerObject persistent error 2013-12-04 03:43:07 +00:00
Treeku befd10c98f Condition attribute updates when condition is set 2013-12-03 22:47:18 +00:00
Treeku 8bfad21de1 Add buff callbacks (buff effcts can be removed)
If the buff as a callback field, define it as a function in the buff
script and do whatever it's supposed to do.  It uses the same params as
the other functions in there do.  For example:

def handleClearBuffEffect(core, actor, buff):
2013-12-03 22:32:38 +00:00
Treeku 9cbbc71e84 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku 0edf9610df Start of FactionStanding, Custom Object Scripts 2013-12-03 16:43:01 +00:00
Treeku 0809361349 PvP & OptionsBitmask refactor
These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
2013-12-03 16:29:17 +00:00
Light2 30e1e1c8ec Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine 2013-12-02 23:58:22 +01:00
Waverunner f61b2f761a Added Ignore List & cleaned up code in TravelService 2013-11-27 10:28:02 -05:00
Light2 f2b156cb61 Added group buffs 2013-11-27 00:11:48 +01:00
Light2 3ee31a9825 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	scripts/static_travel_points.py
2013-11-26 22:31:08 +01:00
Light2 0a040424f6 Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Waverunner 4f94664584 Added ent skillmods, fixed attribute points in buff workshop 2013-11-25 17:00:32 -05:00
Light2 bb085477c4 Added Heal Over Time buffs, finished most of commando except kill meter and some abilities 2013-11-25 22:10:33 +01:00
Treeku a68e679ebb Weapon Objects now have "Volume: 1" attribute 2013-11-25 19:44:24 +00:00
Treeku 831ec2bced Tangible Objects now have "Volume: 1" attribute 2013-11-25 19:14:38 +00:00
Treeku de3d5f0ecf ShowFlyText has customText (ie. for ent ticks) 2013-11-25 19:11:29 +00:00
Treeku ab75312e47 Added Collections 2013-11-25 16:20:33 +00:00
Light2 23aeb02249 Updated engine, added bank terminals to bank buildings 2013-11-25 16:29:01 +01:00
Waverunner 4d66b33344 Inspire Buff applies to Buff Recipient now
Don't know how to resolve these issues:
Stat's aren't updating in character sheet correctly
Time is not showing for buff.
2013-11-21 18:54:01 -05:00
Light2 a6ecdcd225 Combat fixes, radial bug fix, tatooine shuttleport travel terminal is no longer stuck in wall 2013-11-22 00:02:46 +01:00
Waverunner b6921a7dc9 BuffRecipient window now updates properly 2013-11-17 13:21:09 -05:00
Waverunner a5385ce4da Skills now grant appropriate title
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner 330c06c93c Fixed animation & buff window shows for recipient 2013-11-11 18:46:59 -05:00
Waverunner 34d0ce25b6 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner b05e106a50 Added Animation ObjectController 2013-11-10 08:30:18 -05:00
Treeku 43923c9878 currentAnimation now notifies observers 2013-11-10 10:29:27 +00:00
Treeku 7addf47a99 Added setCustomName2() to creatures (for lifeday) 2013-11-10 08:51:42 +00:00
Treeku 6b47d8d0b2 Added respawning (ie. for lifeday trees) 2013-11-10 08:43:25 +00:00
Doogla 403fa12d07 More Jedi Expertise Work
Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Treeku ded54ab12b Combat takes account of stat and stat_modified
stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Waverunner 8799c864b8 Changed shuttling, eisley transport ship fixed 2013-11-06 19:53:55 -05:00
Waverunner a5eb18ab2b Added shuttling system, can travel between points
Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00
Light2 ca5aae4187 Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs 2013-09-29 19:17:16 +02:00
Light2 479954f1c2 Added revives 2013-09-27 21:26:02 +02:00
Light2 0b503dafec Attack speed fix 2013-09-27 16:58:59 +02:00
Light2 7bf13d74c7 Weapon attack speed now based on weapon type 2013-09-27 16:55:59 +02:00
Light2 a711803ef2 Weapon Changes 2013-09-27 16:50:07 +02:00
Light2 fbcbc26065 Added some medic specials, minor combat fixes 2013-09-23 18:02:31 +02:00
Light2 d55ead1e50 Fix max action and health delta 2013-09-21 19:12:34 +02:00
Light2 c7bfc890bd Cloning works now, changed object list to hash map (significant performance increase) 2013-09-21 19:02:35 +02:00
Light2 b47dc8c89c Added STAO baseline packets 2013-09-16 16:59:26 +02:00
Light2 654fa6b49f Added delay attacks and effects 2013-09-15 18:48:13 +02:00
Light2 f15a390d0f Forgot to save 2013-09-15 00:24:17 +02:00
Light2 64d773ea88 Fixed buff error on relog 2013-09-15 00:22:26 +02:00
Light2 73fa4ec5b2 Moved travel terminal spawns to starport template script, refactored loading of server templates 2013-09-14 23:58:35 +02:00
Light2 aee55c457b buff fixes 2013-09-14 23:18:52 +02:00