Commit Graph
13 Commits
Author SHA1 Message Date
Light2andCharonInferar 5594515cb4 Cleanup + persistence fix 2014-04-12 21:52:09 +02:00
CharonInferar a5ba92cbf1 Bug fix
Picking up sampling a previously sampled resource, will add the stack to
the according container.
2014-04-06 14:27:55 +02:00
CharonInferar c62d89f1fa Delegation of methods to associated objects
More object-oriented method placement. SurveyService class had methods
that could be put to object classes.
Attributes now set from constructor.
2014-04-02 04:08:20 +02:00
CharonInferar 438017efcc ResourceMessenger removed 2014-04-01 16:26:35 +02:00
CharonInferar 5345e8c031 Work on bikes
Further work will be in another branch
2014-03-31 19:53:55 +02:00
CharonInferar 4b2f15db05 Resource Spawn System
Persistence to object database implemented
2014-03-30 23:35:48 +02:00
Waverunner dfab6ac265 Fixed #308 and added foundation work for chat channels 2014-03-29 16:47:05 -04:00
Treeku 94ae856f6f Made duplicate ID handling more efficient
Shouldn't create a new objectId each server run, by using a duplicateId
database that takes other things (such as planetcrc, templatecrc,
building, container, cell, coordinates)

Currently best solution I can see that doesn't consume a brand new lot
of 20,000 objectids each bootup.
2014-03-24 19:20:06 +00:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Light2 1e68c71177 Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms 2013-12-15 01:31:15 +01:00
darkk1138 9cefd424ce need object version change 2013-12-07 16:45:12 +01:00
Treeku 90f2eec454 Added leveling/roadmap, skillService 2013-11-05 05:36:37 +00:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00