Commit Graph
27 Commits
Author SHA1 Message Date
Seefo bce1aa7ffa Fixed #267 2014-03-27 19:06:22 -04:00
Seefo e60ffb32c5 Fixed #245, also uncommented skill mod deltas 2014-03-26 19:20:05 -04:00
Light2 c3772e3246 Added xp gain on killing NPCs, fixed some bugs, added 2 new config options 2014-03-26 23:37:10 +01:00
Light2 d1a7f20177 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/resources/objects/creature/CreatureMessageBuilder.java
	src/resources/objects/creature/CreatureObject.java
	src/services/PlayerService.java
2014-03-25 20:14:16 +01:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Waverunner ffc9aec1b1 Added Inspiration ticks, effects for Multi-Tier Performance Abilities
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00
Treeku 0ef12787bb Instance implementation 2014-03-19 19:43:29 +00:00
Treeku 4130de20c6 Fixed ref 2 2014-03-16 01:25:44 +00:00
Treeku a9e794dd14 Fixed reference for prev 2014-03-16 01:18:59 +00:00
Treeku 84f7fe8ae5 Duels are ended when a client disconnects 2014-03-16 01:12:16 +00:00
Waverunner afb5c58447 Reverted Changes
Light's already fixed this
2014-03-12 15:19:27 -04:00
Waverunner 18c0f070fd Fixed bug related to deleting characters
Also added 2 new variables to destroyObject for certain cases.
2014-03-12 15:01:09 -04:00
Light2 52136c2b36 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/protocol/swg/ObjControllerMessage.java
	src/resources/objects/player/PlayerMessageBuilder.java
	src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Treeku c28041dd08 Catching ConnectPlayerMessage 2014-03-03 19:52:12 +00:00
Light2 e8da49a12f Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2013-12-28 19:17:41 +01:00
Light2 acf78858a6 some bug fixes + updated engine with networking fixes 2013-12-28 19:16:51 +01:00
Treeku 0786a6ae08 No longer "forever in an old group" after logoff 2013-12-21 11:54:35 +00:00
Treeku 352937d77e Fixed /inspire, moved playflags, remove cols spam 2013-12-16 11:28:11 +00:00
Light2 dce213cab1 Refactored disconnect handling, updated engine 2013-12-15 23:49:12 +01:00
Treeku d2ddc29ca0 Fixed disconnect bluffs deleting client objects
~experimental
2013-12-15 17:01:26 +00:00
Light2 60373502e1 Added shutdown command, added character limit 2013-12-15 02:15:08 +01:00
Light2 6daca0347c Fixed double login bug, added gm permissions, added checks to gm commands, update your postgresql db 2013-12-14 22:14:45 +01:00
darkk1138 7e5a216c31 fix session handling 2013-11-25 22:12:34 +01:00
Light2 aab87280d2 See extended.
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Treeku 8a22768942 Fixed warnings 2013-07-11 19:43:54 +01:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00