tacef
9975656a97
Added Generic House Small Style 02
2014-04-18 18:16:36 +02:00
Levarrishawk
d25ac73965
Enabled loading of all Kashyyyk TRNs
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Enabled loading of all kashyyyk terrains by default. Begun adding
"gate" transportation.
2014-04-17 22:32:18 -04:00
Waverunner
9252ebaaea
Added Enter & Leave Messages for ChatRooms as well as info stats for the
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room
2014-04-17 16:01:12 -04:00
Waverunner
8379c2f87b
Changed Elemental to Enum
2014-04-16 19:42:49 -04:00
Waverunner
857198f32d
Merge pull request #462 from Ziggeh/master
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Weapon particle effects, misc enhancements
2014-04-16 19:02:10 -04:00
Waverunner
da20b779cf
Temporarily Fixes #442 : Position secured cant be removed
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The problem related to doSelfBuff always calling and thinking that the
position secured buff wanted to be added all the time, which isn't the
case. Right now I added a hasBuff check to doSelfBuff for the position
secured buff which will remove the buff. I didn't want to flat out just
remove a buff no matter what command was called because that would
affect any buffs that wanted to be refreshed and not removed.
2014-04-16 18:51:32 -04:00
Ziggeh
a998b3ec44
Cleaned up CombatService and fixed buff exceptions
2014-04-17 00:46:00 +02:00
Ziggeh
c7930f8281
Implemented elemental particle effects, #434
2014-04-17 00:25:54 +02:00
Ziggeh
d810b60c4a
WeaponObject now uses the WeaponType datatable
2014-04-16 23:29:17 +02:00
Waverunner
ff6c2d7d4c
Added GroupChat, PlanetChat, and basic chat channels
2014-04-16 16:52:11 -04:00
CharonInferar
c78a213e2b
Merge remote-tracking branch 'origin/master' into SurveyingFix
2014-04-16 19:31:52 +02:00
Seefo
b0a4204a49
Fixed an issue where saber reflect would not be granted upon speccing it in expertise - fixed a vehicle radial bug
2014-04-16 13:27:12 -04:00
CharonInferar
2e30b791bf
Measures to stabilize Surveyservice
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Transformed apparent non-entity-connected object-relational dependencies
into looser coupled ID-keyed relations to ensure referential integrity
Added null pointer checks
Removal of null elements out of survey tool collection
2014-04-16 19:25:07 +02:00
Ziggeh
2a5855f5ef
Updated weapons to use the WeaponType datatable
2014-04-16 18:42:25 +02:00
CharonInferar
d123415605
Improvements on loot system
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Loot icon
Loot system messages
2014-04-16 18:14:10 +02:00
Ziggeh and CharonInferar
f97399c0b1
Revert "Added Katarn Armor to frog"
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This reverts commit 8abfe0df41 .
2014-04-16 18:14:10 +02:00
CharonInferar
e3ed8a1ab6
Loot window added
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Loot window implemented
Loot info effect added
2014-04-16 18:14:09 +02:00
Ziggeh and CharonInferar
9fd7efa2a1
Weapons - Created datatable of WeaponTypes
2014-04-16 18:14:08 +02:00
Ziggeh and CharonInferar
d2da758fdb
Weapons - Fixed #446
2014-04-16 18:14:08 +02:00
Ziggeh and CharonInferar
d85183165f
Weapons - getDamageType() now returns a cleaner string
2014-04-16 18:14:07 +02:00
Ziggeh and CharonInferar
e4ce96dedb
Items - Added Heroism items
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Also added a Flamethrower to the frog since we didn't have one.
2014-04-16 18:14:04 +02:00
Treeku
fcba41a40e
Merge pull request #445 from Ziggeh/master
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Added some setbonus scripts and other misc stuff
2014-04-16 16:41:41 +01:00
CharonInferar
b36081e630
Improvements on loot system
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Loot icon
Loot system messages
2014-04-16 17:18:59 +02:00
Ziggeh
d1a0a3714b
Revert "Added Katarn Armor to frog"
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This reverts commit 8abfe0df41 .
2014-04-16 16:47:10 +02:00
Ziggeh
af2f1d6dc4
Merge remote-tracking branch 'upstream/master'
2014-04-16 16:46:46 +02:00
CharonInferar
37dc1a45c2
Loot window added
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Loot window implemented
Loot info effect added
2014-04-16 05:23:30 +02:00
CharonInferar
6aad6a69d2
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 20:34:58 +02:00
CharonInferar
161a64bcd0
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 20:34:58 +02:00
CharonInferar
67cf7d3c72
weapon work
2014-04-15 20:34:57 +02:00
CharonInferar
b2965a8352
Looted weapons do get random stats now
2014-04-15 20:34:57 +02:00
CharonInferar
5bc314f569
Merge remote-tracking branch 'origin/master' into LootUpdate
2014-04-15 19:25:50 +02:00
CharonInferar
58b56070cd
preliminary armor drops test
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Default weapon spawn fixed
Mobile templates must now assign weapon attack speed and weapon type
dueto it not being determinable from template
2014-04-15 19:15:12 +02:00
Ziggeh
d3215407f3
Weapons - Created datatable of WeaponTypes
2014-04-15 17:38:28 +02:00
Bronco69
8abfe0df41
Added Katarn Armor to frog
2014-04-15 13:08:00 +02:00
CharonInferar
4fa44e412d
More loot items added
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Tusken Raider Clothing
Gaffis
CDEF Rifles
Worked on weapon drops and giving them stats
Refactored the item scripts to use lists to allow random templates
Tweaked the drop chances to be close to how they were in live
2014-04-15 04:34:50 +02:00
Ziggeh
a385b87e3b
Weapons - Fixed #446
2014-04-15 02:35:30 +02:00
Ziggeh
6898380330
Weapons - getDamageType() now returns a cleaner string
2014-04-15 01:19:30 +02:00
Light2
0ec275cf7b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/bazaar/BazaarService.java
2014-04-15 01:12:44 +02:00
Light2
bd0a30aa96
Added basic bazaar functionality - see extended
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Categories are not working right now, Auctions and Vendors are not yet
implemented
2014-04-15 01:11:33 +02:00
CharonInferar
9824cbfdaf
Merge remote-tracking branch 'origin/master' into LootUpdate
2014-04-14 20:01:19 +02:00
CharonInferar
35383e0cf5
someone changed serial number data type
2014-04-14 19:58:46 +02:00
CharonInferar
15a2371aa6
restored file
2014-04-14 19:58:46 +02:00
CharonInferar
8b35a61c67
access modifer changed back
2014-04-14 19:58:45 +02:00
CharonInferar
83b701c01e
more preparations
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Preparations for crafting
2014-04-14 19:58:45 +02:00
CharonInferar
8077c517ff
second commit
2014-04-14 19:58:44 +02:00
CharonInferar
cbaf74a92e
first commit of addidtions
2014-04-14 19:58:44 +02:00
Ziggeh and CharonInferar
f12ad61a9f
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-14 19:58:43 +02:00
CharonInferar
d355420012
weapon work
2014-04-14 19:57:06 +02:00
Treeku
9f75c370ab
Merge pull request #424 from Ziggeh/master
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Refactored WeaponObject
2014-04-14 16:34:55 +01:00
CharonInferar
c912dd75ef
Looted weapons do get random stats now
2014-04-14 03:44:08 +02:00