CharonInferar
e4bb10b9b8
Fixed database access problems in terrainservice
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Killed multi-threaded planet buildout loading because it caused some
objects not being loaded due to concurrency problems in the database ORM
binder. Sleepycat runs better when accessed with a single thread.
Fixed stream buffer overload error resulting in illegalstateexception in
playerservice check method.
2014-10-09 21:42:20 +02:00
CharonInferar
2475675ccf
Fixed static service bug, tweaked buildout loading
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Plus fixed some static spawn script errors
2014-10-08 21:52:21 +02:00
CharonInferar
576ddbe93c
Fixed dancing bug due to class-cast error
2014-10-08 18:09:12 +02:00
CharonInferar
7414209381
Hotfix for equipment-related crash issue
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Persisted player equipment objects were not managed at all by the
objectservice collection upon reload leading to inconsistencies.
2014-10-06 21:30:48 +02:00
CharonInferar
835e9f5fe4
Added the check in more places
2014-10-05 22:05:01 +02:00
CharonInferar
df3d11779c
Added check to ObjectService
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Makes it easier to differentiate if an object is really missing from
objectList from the check in select character that checks for the object
in the list.
2014-10-05 21:47:08 +02:00
tacef
0552114a72
Merge pull request #1235 from CharonInferar/ErrorDiagnostic
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Fixed getBytes() exception
2014-10-05 19:10:06 +02:00
CharonInferar
e863548182
Fixed getBytes() exception
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Only objects that are in objectList are added to the Quadtree. Prevents
later errors where the quadtree objects would not be found in
objectList. After all such objects should not even be around, but well
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2014-10-05 18:48:34 +02:00
Matt Parnell
0670c84785
another potential fix
2014-10-05 03:23:01 -05:00
Matt Parnell
6e3fdb7304
longs when null equate to 0L
2014-10-05 02:22:30 -05:00
Matt Parnell
6e2e6beab3
more error handling for null creatures
2014-10-05 02:15:42 -05:00
Matt Parnell
a7d5e0d2fd
is the object null?
2014-10-05 01:59:48 -05:00
Matt Parnell
998b1d9e39
fix what appears to be a bug
2014-10-05 01:52:16 -05:00
Matt Parnell
a549bedd6b
avoid errors
2014-10-05 01:24:59 -05:00
Matt Parnell
23bdbcb0ef
had my logic reversed, need more coffee
2014-10-05 01:22:28 -05:00
Matt Parnell
ca1f3fd6b8
staticservice fix, hopefully
2014-10-05 01:21:10 -05:00
Matt Parnell
0a60cf3c7a
dump the stack
2014-10-05 01:13:27 -05:00
Matt Parnell
9fb4c11d29
debugging...
2014-10-05 01:07:23 -05:00
Matt Parnell
d2f81b7dc4
proper return val on null
2014-10-05 01:02:02 -05:00
Matt Parnell
572cb9c128
fix something stupid
2014-10-05 01:00:12 -05:00
Matt Parnell
d8f47c6236
this seems more logical...it's returned as an SWGObject, how can it be anything else?
2014-10-05 00:47:14 -05:00
Matt Parnell
02a9581ccf
attempt an equipment fix...may be able to remove the typecasting and just use object up top?
2014-10-05 00:42:16 -05:00
Matt Parnell
b44c1ab13b
fix my comparison
2014-10-05 00:37:03 -05:00
Matt Parnell
3c1480b891
try this then
2014-10-05 00:34:56 -05:00
Matt Parnell
e3d63a872e
attempt a sanity check
2014-10-05 00:29:52 -05:00
Zing
c2e26f40fd
Small test for crash
2014-10-02 18:32:22 -07:00
CharonInferar
0ce1a0a4f6
Merge pull request #1226 from CharonInferar/FixFixFix
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Fixed buildouts loading order and assembly
2014-09-29 02:44:49 +02:00
CharonInferar
2627425bf8
Fixed buildouts loading order and assembly
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All Cells are first instantiated and then added to their parent
buildings
2014-09-29 02:41:07 +02:00
Zing
a58bd0a92c
Updated Insipred Action
2014-09-28 16:28:38 -07:00
Zing
12e5b5c355
Added Officer Inspired Action 5PC random buff.
2014-09-28 01:20:01 -07:00
CharonInferar
f47c642619
Debug msg removed
2014-09-27 20:48:43 +02:00
CharonInferar
59fcbe7d1f
Fixes appearance inventory overload
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Appearance items can now be correctly equipped after server
restart/relog.
2014-09-27 20:47:40 +02:00
CharonInferar
51bcb80d6c
Fixes database lock exceptions
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Thus fixing characters not loading their data correctly from the
database after server-restart.
2014-09-27 18:17:24 +02:00
cdmpse
f54e2a35c2
Updates to Quest Resource and Script
2014-09-19 20:08:52 -05:00
cdmpse
8682534728
Updates to Quest Services
2014-09-19 20:08:01 -05:00
Treeku
14565e134c
Fixed some disconnect and save errors
2014-09-11 21:44:04 +01:00
cdmpse
27f1aaa8f5
Additions to QuestService and QuestTask
2014-09-09 13:16:04 -05:00
Zing
b82d0bd421
Merge pull request #1216 from zingzing175/master
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Fixed syntax error in PlayerService
2014-09-09 07:38:23 -07:00
Treeku
ba003ef2f0
Fixed another syntax error
2014-09-09 09:39:49 +01:00
Zing
6807979781
Fixed syntax error in PlayerService
2014-09-08 23:07:05 -07:00
Zing
53b591beb0
Fixed small typo. Removed unused import
2014-09-08 19:39:18 -07:00
Treeku
7714c69c19
Fixed some syntax errors
2014-09-09 03:27:02 +01:00
Treeku
34994eeab5
Changed respec, frogs to remove equipment better
2014-09-08 22:43:39 +01:00
Treeku
95d0ce89e9
Fixed some syntax errors
2014-09-08 22:16:29 +01:00
Treeku
511e04045c
Equipment performs operations in the correct order
2014-09-08 21:28:23 +01:00
Treeku
f8f2d156c1
Added minor method to get equipment for object
2014-09-08 20:20:57 +01:00
Treeku
390e5838b5
See extended...
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- equipAppearance no longer equips if an item already occupies that slot. The old item must be removed first.
2014-09-07 22:01:02 +01:00
Treeku
c45a04c286
Fixed a potential issue with equipping.
2014-09-07 21:45:24 +01:00
Treeku
b318d17956
Fixed issue with equipping appearance items.
2014-09-07 21:24:27 +01:00
Treeku
4ec682ae01
See extended...
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- Fixed issue where old item wasn't correctly unequipped when equipping another item of the same type.
2014-09-07 20:01:55 +01:00