Commit Graph
2106 Commits
Author SHA1 Message Date
CharonInferar e4bb10b9b8 Fixed database access problems in terrainservice
Killed multi-threaded planet buildout loading because it caused some
objects not being loaded due to concurrency problems in the database ORM
binder. Sleepycat runs better when accessed with a single thread.
Fixed stream buffer overload error resulting in illegalstateexception in
playerservice check method.
2014-10-09 21:42:20 +02:00
CharonInferar 2475675ccf Fixed static service bug, tweaked buildout loading
Plus fixed some static spawn script errors
2014-10-08 21:52:21 +02:00
CharonInferar 576ddbe93c Fixed dancing bug due to class-cast error 2014-10-08 18:09:12 +02:00
CharonInferar 7414209381 Hotfix for equipment-related crash issue
Persisted player equipment objects were not managed at all by the
objectservice collection upon reload leading to inconsistencies.
2014-10-06 21:30:48 +02:00
CharonInferar 835e9f5fe4 Added the check in more places 2014-10-05 22:05:01 +02:00
CharonInferar df3d11779c Added check to ObjectService
Makes it easier to differentiate if an object is really missing from
objectList from the check in select character that checks for the object
in the list.
2014-10-05 21:47:08 +02:00
tacef 0552114a72 Merge pull request #1235 from CharonInferar/ErrorDiagnostic
Fixed getBytes() exception
2014-10-05 19:10:06 +02:00
CharonInferar e863548182 Fixed getBytes() exception
Only objects that are in objectList are added to the Quadtree. Prevents
later errors where the quadtree objects would not be found in
objectList. After all such objects should not even be around, but well
...
2014-10-05 18:48:34 +02:00
Matt Parnell 0670c84785 another potential fix 2014-10-05 03:23:01 -05:00
Matt Parnell 6e3fdb7304 longs when null equate to 0L 2014-10-05 02:22:30 -05:00
Matt Parnell 6e2e6beab3 more error handling for null creatures 2014-10-05 02:15:42 -05:00
Matt Parnell a7d5e0d2fd is the object null? 2014-10-05 01:59:48 -05:00
Matt Parnell 998b1d9e39 fix what appears to be a bug 2014-10-05 01:52:16 -05:00
Matt Parnell a549bedd6b avoid errors 2014-10-05 01:24:59 -05:00
Matt Parnell 23bdbcb0ef had my logic reversed, need more coffee 2014-10-05 01:22:28 -05:00
Matt Parnell ca1f3fd6b8 staticservice fix, hopefully 2014-10-05 01:21:10 -05:00
Matt Parnell 0a60cf3c7a dump the stack 2014-10-05 01:13:27 -05:00
Matt Parnell 9fb4c11d29 debugging... 2014-10-05 01:07:23 -05:00
Matt Parnell d2f81b7dc4 proper return val on null 2014-10-05 01:02:02 -05:00
Matt Parnell 572cb9c128 fix something stupid 2014-10-05 01:00:12 -05:00
Matt Parnell d8f47c6236 this seems more logical...it's returned as an SWGObject, how can it be anything else? 2014-10-05 00:47:14 -05:00
Matt Parnell 02a9581ccf attempt an equipment fix...may be able to remove the typecasting and just use object up top? 2014-10-05 00:42:16 -05:00
Matt Parnell b44c1ab13b fix my comparison 2014-10-05 00:37:03 -05:00
Matt Parnell 3c1480b891 try this then 2014-10-05 00:34:56 -05:00
Matt Parnell e3d63a872e attempt a sanity check 2014-10-05 00:29:52 -05:00
Zing c2e26f40fd Small test for crash 2014-10-02 18:32:22 -07:00
CharonInferar 0ce1a0a4f6 Merge pull request #1226 from CharonInferar/FixFixFix
Fixed buildouts loading order and assembly
2014-09-29 02:44:49 +02:00
CharonInferar 2627425bf8 Fixed buildouts loading order and assembly
All Cells are first instantiated and then added to their parent
buildings
2014-09-29 02:41:07 +02:00
Zing a58bd0a92c Updated Insipred Action 2014-09-28 16:28:38 -07:00
Zing 12e5b5c355 Added Officer Inspired Action 5PC random buff. 2014-09-28 01:20:01 -07:00
CharonInferar f47c642619 Debug msg removed 2014-09-27 20:48:43 +02:00
CharonInferar 59fcbe7d1f Fixes appearance inventory overload
Appearance items can now be correctly equipped after server
restart/relog.
2014-09-27 20:47:40 +02:00
CharonInferar 51bcb80d6c Fixes database lock exceptions
Thus fixing characters not loading their data correctly from the
database after server-restart.
2014-09-27 18:17:24 +02:00
cdmpse f54e2a35c2 Updates to Quest Resource and Script 2014-09-19 20:08:52 -05:00
cdmpse 8682534728 Updates to Quest Services 2014-09-19 20:08:01 -05:00
Treeku 14565e134c Fixed some disconnect and save errors 2014-09-11 21:44:04 +01:00
cdmpse 27f1aaa8f5 Additions to QuestService and QuestTask 2014-09-09 13:16:04 -05:00
Zing b82d0bd421 Merge pull request #1216 from zingzing175/master
Fixed syntax error in PlayerService
2014-09-09 07:38:23 -07:00
Treeku ba003ef2f0 Fixed another syntax error 2014-09-09 09:39:49 +01:00
Zing 6807979781 Fixed syntax error in PlayerService 2014-09-08 23:07:05 -07:00
Zing 53b591beb0 Fixed small typo. Removed unused import 2014-09-08 19:39:18 -07:00
Treeku 7714c69c19 Fixed some syntax errors 2014-09-09 03:27:02 +01:00
Treeku 34994eeab5 Changed respec, frogs to remove equipment better 2014-09-08 22:43:39 +01:00
Treeku 95d0ce89e9 Fixed some syntax errors 2014-09-08 22:16:29 +01:00
Treeku 511e04045c Equipment performs operations in the correct order 2014-09-08 21:28:23 +01:00
Treeku f8f2d156c1 Added minor method to get equipment for object 2014-09-08 20:20:57 +01:00
Treeku 390e5838b5 See extended...
- equipAppearance no longer equips if an item already occupies that slot.  The old item must be removed first.
2014-09-07 22:01:02 +01:00
Treeku c45a04c286 Fixed a potential issue with equipping. 2014-09-07 21:45:24 +01:00
Treeku b318d17956 Fixed issue with equipping appearance items. 2014-09-07 21:24:27 +01:00
Treeku 4ec682ae01 See extended...
- Fixed issue where old item wasn't correctly unequipped when equipping another item of the same type.
2014-09-07 20:01:55 +01:00