Commit Graph
10 Commits
Author SHA1 Message Date
Treeku e763da8d61 Refactored BUIO 2014-05-16 08:01:27 +01:00
Treeku 7fd08bc7ad Baseline changes, cleaned some things 2014-05-11 09:54:50 +01:00
Treeku 7cee1990b5 Serial number uses attribute 2014-04-13 16:33:18 +01:00
CharonInferar 7cd8d8d742 All structure terminal menus and functionalities implemented
Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 02:30:17 +02:00
Light2 807025ec0b more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs 2014-03-10 00:33:34 +01:00
Light2 896b342972 Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas 2013-12-14 21:25:31 +01:00
Light2 512fbfec72 bug fixes 2013-12-12 17:24:26 +01:00
Light2 93195f7d5f Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine 2013-12-08 18:17:01 +01:00
Light2 0a040424f6 Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Light2 7d66690c49 NGECore2 Code 2013-07-07 21:07:06 +02:00