Seefo
e7761f7e45
Added actionPercent and healthPercent skillmods
2014-03-31 22:43:18 -04:00
Seefo
f93a7b68db
Added action skill mod
2014-03-31 22:03:39 -04:00
Seefo
515cb92ce7
Added option for buffs on items and wearables
2014-03-31 21:06:43 -04:00
Seefo
7969394bea
Fixed movement skillmod
2014-03-31 12:44:53 -04:00
Seefo
c3e784f76f
Buffs now fallback on ... read extended
...
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Waverunner
75f72fe7dc
Fixed #314
2014-03-29 19:09:45 -04:00
Light2
9f859490f1
fixed(?) buffs/debuffs on npcs
2014-03-28 19:52:28 +01:00
Waverunner
bb85682bd6
Bug Fixes: Issue #215 + #235 & Minor improvements.
...
(BugFix) Officer group buff's will now check ranges
(BugFix) Group buffs applied when a player joins a group as long as they
are within range
(BugFix) /inspire will now take a command string for target
(BugFix) /imagedesign will now take a command string for target
2014-03-27 11:23:15 -04:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Waverunner
d108353614
Merge remote-tracking branch 'origin/master' into Wave_Entertainer
...
Conflicts:
src/services/BuffService.java
src/services/collections/CollectionService.java
2014-03-23 14:32:45 -04:00
Waverunner
cf5c36dd29
Added Buff Workshop Collection, hologram variable to creatureobject
...
(Added) BuffWorkshop Collection
(Code) Added hologram variable to CreatureObject
(BugFix) Inspiration ticks stop at max duration
2014-03-23 13:42:18 -04:00
Treeku
7d8725d60b
Added buffer to buff funcs, added buff checks
2014-03-23 16:49:59 +00:00
Ziggeh
a3e7b10372
Buffs - Permanent duration buffs now correctly replace non-permanent version
2014-03-23 02:46:47 +01:00
Treeku
d1fff9e069
Fixed buff duration check, fixed group buffs
...
- The duration needed to be set on the buff object "before "the buff is
actually added. Because of this, I made the distinction between setup(0
(setting up the buff object) and add() (adding the buff stats to the
player).
- Group buffs would add the buff based on each individual player's
skillmods instead of the buffer's. Due to this, I made a "buffer"
parameter for doAddBuff(). If there is a buffer, regardless of it's a
buffer within our group, we can specify them, otherwise provide null.
2014-03-22 02:07:53 +00:00
Treeku
5df4b7c203
Made all callScript functions consistent
2014-03-19 18:26:15 +00:00
Treeku
c33fcc6715
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-11 12:34:20 +00:00
Treeku
62167880ac
Buff callbacks run in a separate schedule
2013-12-11 12:31:51 +00:00
Ziggeh
bd7bb1a01b
Fixed buff stacks
...
Stackable buffs will no longer have their stack count reset when
exceeding the cap.
2013-12-10 20:06:56 +01:00
Treeku
8bfad21de1
Add buff callbacks (buff effcts can be removed)
...
If the buff as a callback field, define it as a function in the buff
script and do whatever it's supposed to do. It uses the same params as
the other functions in there do. For example:
def handleClearBuffEffect(core, actor, buff):
2013-12-03 22:32:38 +00:00
Treeku
890e523ba4
Buffs should now play and stop effects automatically
2013-12-02 22:55:26 +00:00
Light2
f2b156cb61
Added group buffs
2013-11-27 00:11:48 +01:00
Waverunner
4f94664584
Added ent skillmods, fixed attribute points in buff workshop
2013-11-25 17:00:32 -05:00
Waverunner
b6921a7dc9
BuffRecipient window now updates properly
2013-11-17 13:21:09 -05:00
Waverunner
a5385ce4da
Skills now grant appropriate title
...
Added a title list to PlayerObject as well for server purposes (mainly
for /setcurrentskilltitle)
2013-11-15 17:03:42 -05:00
Waverunner
330c06c93c
Fixed animation & buff window shows for recipient
2013-11-11 18:46:59 -05:00
Waverunner
cc24adeea6
Added BuildABuff Packet
2013-11-10 16:33:41 -05:00
Waverunner
8c65a92871
Bonus Set Buffs no longer removed on logout
2013-11-09 14:49:15 -05:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
ca5aae4187
Added DoTs, added buff stacks, fixed several combat bugs, added several commands and buffs
2013-09-29 19:17:16 +02:00
Light2
110f8ae237
Added cooldown resets for commands that arent executed
2013-09-22 18:47:41 +02:00
Light2
c7bfc890bd
Cloning works now, changed object list to hash map (significant performance increase)
2013-09-21 19:02:35 +02:00
Light2
351f1d6bd4
Reworked script service, added cloning terminals to all cloning facilities
2013-09-16 16:42:30 +02:00
Light2
64d773ea88
Fixed buff error on relog
2013-09-15 00:22:26 +02:00
Light2
aee55c457b
buff fixes
2013-09-14 23:18:52 +02:00
Wefi
0f460744ce
Allowed buff Priorities Groups checks.
2013-09-14 16:03:05 -05:00
Light2
f829fa638b
Added duels, added incap and deathblow, fixed some buff issues
2013-09-14 22:25:52 +02:00
Light2
fa79a8b41c
Added buffs, added total play time to character sheet
2013-08-11 18:18:12 +02:00