CharonInferar
fa00c85290
Swoop is mountable for further tests
2014-04-13 03:50:45 +02:00
Treeku
60972655dd
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/command/CommandService.java
src/services/object/ObjectService.java
2014-04-13 00:49:58 +01:00
Treeku
eeb1ea54af
Flytext, System, Comms now use ProsePackages
2014-04-13 00:27:02 +01:00
Waverunner
3ccbfcc3c9
Added SWG, Server, and other parent channels
2014-04-10 20:03:48 -04:00
Seefo
68d5acb687
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-09 19:53:24 -04:00
Seefo
70b7507bb0
Added /movefurniture & /rotatefurniture, see ext.
...
The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.
To Light: Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Waverunner
931404bf3f
Organized chat packets, disabled chat channels temporarily
2014-04-09 18:50:14 -04:00
Treeku
10e8c40507
checkLOS checks if obj1 is container of obj2
2014-04-08 05:53:01 +01:00
Treeku
caca57b9b0
checkLineOfSight now checks if obj is in inventory
2014-04-08 05:42:19 +01:00
Waverunner
d5c9d226e3
Fixed #255 : Evasion not exiting combat
2014-04-07 16:22:36 -04:00
Waverunner
494bd4a8ad
GMs can now get the accountId of the target (getplayerid)
2014-04-06 17:42:08 -04:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Seefo
a811512212
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 22:25:18 -04:00
Seefo
d02ab358cd
Temp fix for being stuck in combat
2014-03-30 22:25:06 -04:00
Light2
8a0bc99eb5
fixed #325 , fixed ai warping to 0 0 0
2014-03-31 02:58:29 +02:00
Seefo
523e409e99
Temp fix for being stuck in combat
2014-03-30 15:37:00 -04:00
Light2
7bb65bb0bf
Added /teleporttarget GM command
2014-03-30 21:02:45 +02:00
Light2
10e42e31d8
Small fix
2014-03-30 20:09:06 +02:00
Light2
a744deb07f
optimised collision detection
2014-03-30 20:02:35 +02:00
Waverunner
00d8f277f1
Cloning Window sent on zone-in if dead
2014-03-29 17:47:06 -04:00
Waverunner
352cc1cd5e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 16:48:01 -04:00
Waverunner
dfab6ac265
Fixed #308 and added foundation work for chat channels
2014-03-29 16:47:05 -04:00
Seefo
85582bdd29
Fixed a trade bug and a /open bug
2014-03-29 16:11:10 -04:00
Seefo
8268359ec2
Reverted temporary fix for #295 b/c #295 is fixed
2014-03-29 14:09:54 -04:00
Light2
dfd7f1e9a9
Fixed bug where group wouldnt show up when player loaded a new scene
2014-03-29 18:32:29 +01:00
Seefo
20da16ace0
Decreased LD time before removal (5->1 min)
2014-03-28 21:22:42 -04:00
Seefo
39a9e78ef6
Temporary fix for #295
2014-03-28 21:20:11 -04:00
Light2
2cc846eb29
fixed two errors
2014-03-28 19:49:12 +01:00
Light2
932302d1e9
Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
2014-03-28 18:22:21 +01:00
Light2
eece94c7cb
fixed AI dmg bug, fixed crash bug related to stf names
2014-03-28 02:23:07 +01:00
Seefo
bce1aa7ffa
Fixed #267
2014-03-27 19:06:22 -04:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Treeku
e363b438ef
Check for vector norm of 0
2014-03-24 19:03:23 +00:00
Treeku
69832cc30d
Temp quadtree remove() fix
2014-03-19 20:37:37 +00:00
Treeku
9a100ee49f
lookAtTarget (cursor) intendedTarget (target)
...
Updated target's position in the baseline.
The two unknown longs were the lookAtTarget (thing you cursor is
hovering over), which I believe probably comes before the actual target.
This could improve radial menus if the order is right, and allow them to
work even if you don't have the object targetted.
2014-03-19 20:36:43 +00:00
Treeku
0ef12787bb
Instance implementation
2014-03-19 19:43:29 +00:00
Waverunner
2023e40596
Finished Unity
2014-03-13 18:38:55 -04:00
Waverunner
53669148eb
Finished Character Sheet, Fixed TARGET_UPDATE, Able to marry players now
2014-03-12 19:50:22 -04:00
Light2
52136c2b36
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/protocol/swg/ObjControllerMessage.java
src/resources/objects/player/PlayerMessageBuilder.java
src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Waverunner
a2c361d612
Added biographies, fixed title commands error
2014-02-19 14:45:02 -05:00
Light2
acf78858a6
some bug fixes + updated engine with networking fixes
2013-12-28 19:16:51 +01:00
Light2
c3cf8713bf
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/SimulationService.java
2013-12-16 20:58:14 +01:00
Light2
56a735c9b1
fixed object db exception, updated engine to reduce desync on zoning in
2013-12-16 20:53:38 +01:00
Treeku
d7d2f327a5
Fixed lifeday gifts, swoop deed, inspire, +fixme
2013-12-16 13:41:47 +00:00
Treeku
352937d77e
Fixed /inspire, moved playflags, remove cols spam
2013-12-16 11:28:11 +00:00
Treeku
a0da317c9b
LD flag is now removed on logging in
2013-12-16 05:48:11 +00:00
Light2
dce213cab1
Refactored disconnect handling, updated engine
2013-12-15 23:49:12 +01:00
Waverunner
71d48111e0
LinkDead status will now show on logged out characters, added factionrank flag bitmask
2013-12-15 15:19:56 -05:00
Waverunner
747860eedc
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-15 13:14:46 -05:00