Treeku
04d152fa4a
More exception checking for disconnect operations
...
Should reduce the chance of one exception screwing up the whole disconnect process
2014-05-31 20:04:46 +01:00
Treeku
4d51a64c6c
Added exception catching for disconnect()
2014-05-31 16:28:55 +01:00
Waverunner
38441e069e
Refactored guild creation, enabled access to guild creation device, guild disband, guild kick, guild members, moved server motd to motd.txt
2014-05-26 12:43:06 -04:00
Treeku
865db149ad
Fixed loads of warnings
2014-05-14 15:51:25 +01:00
Treeku
0ddd645b7e
Fixed bounty hunter null exception
2014-05-13 02:56:34 +01:00
Treeku
4fe246975c
Fixed various bugs
2014-05-12 04:56:29 +01:00
Waverunner
f8c26e9658
Fixed customization delta, changed bounty list to bounty map, added SurveyMissionObjective
2014-05-06 19:08:00 -04:00
Light2
ba02d56ef8
fixed null pointer
2014-05-04 18:22:27 +02:00
Light2
ce55d15e97
merge fixes
2014-05-01 21:27:16 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
...
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Waverunner
ea9a1fdd82
Added setting of player bounties
...
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Waverunner
9252ebaaea
Added Enter & Leave Messages for ChatRooms as well as info stats for the
...
room
2014-04-17 16:01:12 -04:00
Light2
e6d336836c
fixed action/health regen bug
2014-04-06 22:57:48 +02:00
Waverunner
57922d6892
Fixed #336 , Fixed #320 , able to use basic dance
2014-04-01 17:26:46 -04:00
Light2
e324cd1cba
Fixed a bug where players who had an ent buff on logout couldnt login
2014-04-01 15:49:08 +02:00
Seefo
8268359ec2
Reverted temporary fix for #295 b/c #295 is fixed
2014-03-29 14:09:54 -04:00
Seefo
39a9e78ef6
Temporary fix for #295
2014-03-28 21:20:11 -04:00
Light2
f0a61f030d
Fixed ODB save error
2014-03-28 20:02:54 +01:00
Seefo
bce1aa7ffa
Fixed #267
2014-03-27 19:06:22 -04:00
Seefo
e60ffb32c5
Fixed #245 , also uncommented skill mod deltas
2014-03-26 19:20:05 -04:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Light2
d1a7f20177
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/creature/CreatureMessageBuilder.java
src/resources/objects/creature/CreatureObject.java
src/services/PlayerService.java
2014-03-25 20:14:16 +01:00
Light2
3e265ed6c5
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
Waverunner
ffc9aec1b1
Added Inspiration ticks, effects for Multi-Tier Performance Abilities
...
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00
Treeku
0ef12787bb
Instance implementation
2014-03-19 19:43:29 +00:00
Treeku
4130de20c6
Fixed ref 2
2014-03-16 01:25:44 +00:00
Treeku
a9e794dd14
Fixed reference for prev
2014-03-16 01:18:59 +00:00
Treeku
84f7fe8ae5
Duels are ended when a client disconnects
2014-03-16 01:12:16 +00:00
Waverunner
afb5c58447
Reverted Changes
...
Light's already fixed this
2014-03-12 15:19:27 -04:00
Waverunner
18c0f070fd
Fixed bug related to deleting characters
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Also added 2 new variables to destroyObject for certain cases.
2014-03-12 15:01:09 -04:00
Light2
52136c2b36
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/protocol/swg/ObjControllerMessage.java
src/resources/objects/player/PlayerMessageBuilder.java
src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Treeku
c28041dd08
Catching ConnectPlayerMessage
2014-03-03 19:52:12 +00:00
Light2
e8da49a12f
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-12-28 19:17:41 +01:00
Light2
acf78858a6
some bug fixes + updated engine with networking fixes
2013-12-28 19:16:51 +01:00
Treeku
0786a6ae08
No longer "forever in an old group" after logoff
2013-12-21 11:54:35 +00:00
Treeku
352937d77e
Fixed /inspire, moved playflags, remove cols spam
2013-12-16 11:28:11 +00:00
Light2
dce213cab1
Refactored disconnect handling, updated engine
2013-12-15 23:49:12 +01:00
Treeku
d2ddc29ca0
Fixed disconnect bluffs deleting client objects
...
~experimental
2013-12-15 17:01:26 +00:00
Light2
60373502e1
Added shutdown command, added character limit
2013-12-15 02:15:08 +01:00
Light2
6daca0347c
Fixed double login bug, added gm permissions, added checks to gm commands, update your postgresql db
2013-12-14 22:14:45 +01:00
darkk1138
7e5a216c31
fix session handling
2013-11-25 22:12:34 +01:00
Light2
aab87280d2
See extended.
...
[fixed] Characters could sometimes walk through buildings due to
unsigned object Ids
[fixed] Critical networking bugs
[fixed] Client crash whenever an object was destroyed
[added] Loading of client objects is now multithreaded.
[updated] Reworked awareness system(engine).
[fixed] lots of other small engine fixes.
2013-08-15 21:45:50 +02:00
Treeku
8a22768942
Fixed warnings
2013-07-11 19:43:54 +01:00
Light2
7d66690c49
NGECore2 Code
2013-07-07 21:07:06 +02:00