Commit Graph
26 Commits
Author SHA1 Message Date
Treeku e770daeae8 Fixed a crash when removing.objects from SWGLists. 2014-09-01 19:26:08 +01:00
Treeku ac982e2e8b Fixed various problems that occur after rebooting.
Fixes SWGList objectMutex issues.
2014-08-20 19:15:18 +01:00
Waverunner d33d5adbf2 Changed QuestJournal to use SWGMap, Added counter to retrieve_item task types 2014-08-16 11:42:11 -04:00
Waverunner b581118ad3 Added implementation of parsing data from quest files
Added methods for checking if a quest is completed and if they have a
quest.
Updated SWGList to account for the special format of Quest list deltas.
Added method that shows a quest in a window
2014-08-12 19:03:19 -04:00
Treeku 7e1d0b99a9 Fixed warnings 2014-07-15 06:16:26 +01:00
CharonInferar 09f6266cc7 Fixes #0000061 Houses can't be deleted 2014-07-07 21:31:06 +02:00
CharonInferar 81a811a425 Fixed several AI bugs, added log system
- Fixes 0000031: Incap is not working correctly
- NPC AI now considers deathblow values correctly
- AI state transition further debugged
- Pet now follows owner after killing attacker
- Added debug log system
- Cleaned up system console from system.out messages
2014-07-06 23:47:56 +02:00
CharonInferar 0985451d7d Fix for #958, #959
- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
Treeku d799398283 Fixed a minor syntax error 2014-07-03 02:35:16 +01:00
Treeku 8d05655c89 Fixed size issue with SWGList resetAll 2014-07-03 02:30:26 +01:00
Treeku d6de965242 Fixed object initialisation error 2014-05-13 03:38:52 +01:00
Treeku 4fe246975c Fixed various bugs 2014-05-12 04:56:29 +01:00
Treeku 7fd08bc7ad Baseline changes, cleaned some things 2014-05-11 09:54:50 +01:00
Light2 ae33de15c5 fixed tons of null pointers after loading objects from db 2014-05-04 22:47:05 +02:00
Treeku 70d63139e6 Temp patchfix for creating chars issue
Will fix it properly soon, atm everyone needs to be able to create
chars.
2014-05-02 18:19:39 +01:00
Light2 7d457101f3 Refactored odb system (read extended), added implementation of Dynamic World Spawns
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
Seefo f9990a2bd5 Fixed some stuff 2014-03-28 07:09:16 -04:00
Light2 3e265ed6c5 some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8 2014-03-25 20:08:01 +01:00
Treeku 57deb504f7 Temporary patch for ents 2013-12-30 14:31:17 +00:00
Treeku 001bf1b390 Renamed ListObject -> Delta. Guild null fix
Delete your ODB for this
2013-12-12 14:17:50 +00:00
Treeku 27294b5a41 GCWZones work fully, completely in their entirety
- Correct deltas are sent
- Math is now correct
- Zone History is recorded
2013-08-23 23:29:15 +01:00
Treeku af5ffae554 Fixed GCW script bug 2013-08-17 14:18:16 +01:00
Light2 fa79a8b41c Added buffs, added total play time to character sheet 2013-08-11 18:18:12 +02:00
Light2 6c88d0e82a Started work on buffs, made swglist persistent, fixed waypoint position in cells 2013-08-05 17:12:06 +02:00
Treeku a0afc196f4 Update SWGList, add gild deltas, play title delta 2013-07-24 01:50:51 +01:00
Treeku f048f7ba13 Addded SWGList system for baselines 2013-07-16 15:40:52 +01:00