import sys def setup(): return def run(core, actor, target, commandString): commandArgs = commandString.split(' ') arg1 = commandArgs[0] if len(commandArgs) > 1: arg2 = commandArgs[1] if not commandString.startswith('object/tangible') and not commandString.startswith('object/weapon'): return if len(commandArgs) == 2: object = core.objectService.createObject((arg1), actor.getPlanet(), (arg2)) if len(commandArgs) == 1: object = core.objectService.createObject((arg1), actor.getPlanet()) if not object: return inventory = actor.getSlottedObject('inventory') if inventory: inventory.add(object) return