import sys def setup(): return def run(core, actor, target, commandString): player = actor.getSlottedObject('ghost') if player is None: return if commandString is not None: commandString = commandString.lower() installedEmote = '' if actor.hasCooldown('holoEmote'): actor.sendSystemMessage('Your Holo-Emote generator is in use or recharging.', 0) # Not sure if this is correct. return if player.getHoloEmote() is not None: installedEmote = player.getHoloEmote().replace('holoemote_','') if commandString is None or commandString == "": commandString = installedEmote if installedEmote == None or installedEmote == "": actor.sendSystemMessage('@image_designer:no_holoemote', 0) return if commandString == 'help': helpWindow = core.suiService.createMessageBox(1, 'HOLO-EMOTE HELP', holoPrompt(player, installedEmote), actor, actor, 10) core.suiService.openSUIWindow(helpWindow) return if player.getHoloEmoteUses() < 1: actor.sendSystemMessage('@image_designer:no_charges_holoemote', 0) return if commandString == "kitty": commandString = "technokitty" if commandString != installedEmote and installedEmote != 'all': actor.sendSystemMessage('Your installed Holo-Emote generator does not support that emote.', 0) return effectObj = 'clienteffect/holoemote_' + commandString + '.cef' actor.playEffectObject(effectObj, 'head') player.setHoloEmoteUses(player.getHoloEmoteUses() - 1) actor.addCooldown('holoEmote', float(30)) return def holoPrompt(player, emote): emotesToPlay = "Your Holo-Emote generator can only play the " + emote + " Holo-Emote.\n" if emote == "all": emotesToPlay = "Your Holo-Emote generator can play all Holo-Emotes available.\n" remainingCharges = "You have " + str(player.getHoloEmoteUses()) + " charges remaining.\n" if player.getHoloEmoteUses() == 1: remainingCharges = "You have 1 charge remaining.\n" body = "To play a Holo-Emote, type /holoemote .\n" \ "To delete your Holo-Emote type /holoemote delete.\n" \ "Purchasing a new Holo-Emote will automatically delete your current Holo-Emote.\n" \ "\n" \ "The available Holo-Emote names are:\n\n" \ "Beehive\t Blossom\tBrainstorm\n" \ "Bubblehead\t Bullhorns\tButterflies\n" \ "Champagne\t Haunted\tHearts\n" \ "Hologlitter\t Holonotes\tImperial\n" \ "Kitty\t\t Phonytail\tRebel\n" \ "Sparky" return emotesToPlay + remainingCharges + body