import sys from services.spawn import MobileTemplate from services.spawn import WeaponTemplate from resources.datatables import WeaponType from resources.datatables import Difficulty from resources.datatables import Options from java.util import Vector def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('kunga_hunter') mobileTemplate.setLevel(70) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(3) mobileTemplate.setMaxSpawnDistance(5) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('kunga tribe') mobileTemplate.setAssistRange(1) templates = Vector() templates.add('object/mobile/shared_dantari_male.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic') weaponTemplates.add(weapontemplate) weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', WeaponType.POLEARMMELEE, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 65 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) lootPoolNames_2 = ['random_loot_primitives'] lootPoolChances_2 = [100] lootGroupChance_2 = 35 mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2) core.spawnService.addMobileTemplate('kunga_hunter', mobileTemplate)