import sys from services.spawn import MobileTemplate from services.spawn import WeaponTemplate from resources.datatables import WeaponType from resources.datatables import Difficulty from resources.datatables import Options from java.util import Vector def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('hunter_talus') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("talus poachers") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_forest_hunter.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('hunter_talus', mobileTemplate) return