import sys def setup(core, actor, buff): return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'expertise_dodge', 35) core.skillModService.addSkillMod(actor, 'display_only_evasion', 5000) core.skillModService.addSkillMod(actor, 'combat_evasion_value', 50) core.combatService.endCombat(actor) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'expertise_dodge', 35) core.skillModService.deductSkillMod(actor, 'display_only_evasion', 5000) core.skillModService.deductSkillMod(actor, 'combat_evasion_value', 50) return