import sys def setup(): return def run(core, actor, target, commandString): combatSvc = core.combatService if not target: return if actor.getPosture() == 13 or actor.getPosture() == 14: return if not target.getPosture() == 13: return if not target.isAttackableBy(actor): return if not target.inRange(actor.getPosition(), 5): return combatSvc.deathblowPlayer(actor, target) return