import sys def setup(): return def run(core, actor, target, commandString): player = actor.getSlottedObject('ghost') maxHolos = 1 if actor.getSkillMod('expertise_en_holographic_additional_backup') is not None: maxHolos += actor.getSkillMod('expertise_en_holographic_additional_backup').getBase() holo = core.objectService.createObject(actor.getTemplate(), 0, actor.getPlanet(), actor.getPosition(), actor.getOrientation(), None, False) holo.setHologram(True) holo.setCustomName('a Hologram') # a Hologram holo.setHeight(actor.getHeight()) holo.setCustomization(actor.getCustomization()) core.simulationService.add(holo, holo.getPosition().x, holo.getPosition().z, True) return