import sys from services.spawn import MobileTemplate from services.spawn import WeaponTemplate from resources.datatables import WeaponType from resources.datatables import Difficulty from resources.datatables import Options from java.util import Vector def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('paralope') mobileTemplate.setLevel(23) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(3) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(2) mobileTemplate.setSocialGroup("paralope") mobileTemplate.setAssistRange(2) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_paralope.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_charge_2') attacks.add('bm_defensive_2') attacks.add('bm_slash_2') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('paralope', mobileTemplate) return