import sys def getLuck(): return 80 def getPrecision(): return 0 def getStrength(): return 0 def getConstitution(): return 40 def getStamina(): return 120 def getAgility(): return 120 def getHealth(): return 100 def getAction(): return 75 def getRewards(name): if name == 'item_entertainer_backpack_01_02': return "object/tangible/wearables/backpack/shared_backpack_s01.iff" if name == 'armor_entertainer_roadmap_cloak_02_01': return "object/tangible/wearables/robe/shared_robe_s05.iff" if name == 'armor_entertainer_roadmap_boots_02_01': return "object/tangible/wearables/boots/shared_boots_s03.iff" if name == 'armor_entertainer_roadmap_gloves_02_01': return "object/tangible/wearables/gloves/shared_gloves_s02.iff" if name == 'armor_entertainer_roadmap_pants_02_01': return "object/tangible/wearables/pants/shared_pants_s01.iff" if name == 'weapon_knuckler_ent_roadmap_02_02': return "object/weapon/melee/special/shared_vibroknuckler.iff" if name == 'weapon_pistol_en_roadmap_01_02': return "object/weapon/ranged/pistol/shared_pistol_striker.iff" if name == 'weapon_vibro_en_roadmap_02_01': return "object/weapon/melee/special/shared_vibroknuckler.iff.iff" if name == 'item_entertainer_ring_01_02': return "object/tangible/wearables/ring/shared_ring_s02.iff" if name == 'item_entertainer_pendant_01_02': return "object/tangible/wearables/necklace/shared_necklace_s02.iff" if name == 'item_entertainer_clicky_01_02': return "object/tangible/loot/generic_usable/shared_survey_pad_adv_generic.iff" if name == 'item_roadmap_belt_entertainer_01_02': return "object/tangible/wearables/armor/zam/shared_armor_zam_wesell_belt.iff"