import sys def setup(core, actor, buff): if actor.getSkillMod('expertise_buff_duration_line_of_group_buff'): buff.setDuration(buff.getDuration() + actor.getSkillModBase('expertise_buff_duration_line_of_group_buff')) return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'expertise_damage_all', 10) core.skillModService.addSkillMod(actor, 'expertise_action_all', 10) core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100) core.skillModService.addSkillMod(actor, 'movement', 5) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'movement', 5) core.skillModService.deductSkillMod(actor, 'expertise_damage_all', 10) core.skillModService.deductSkillMod(actor, 'expertise_action_all', 10) core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100) return