import sys def CreateStartingCharacter(core, object): #testObject = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_t21.iff', object.getPlanet()) #testObject.setCustomName('This is a Jython Rifle') #testObject.setStringAttribute('crafter', 'Light') #testObject.setDamageType('@obj_attr_n:armor_eff_energy') #testObject.setElementalType('@obj_attr_n:elemental_cold') #testObject.setStringAttribute('cat_wpn_damage.damage', '0-0') #testObject.setMinDamage(425) #testObject.setMaxDamage(1150) #testObject.setElementalDamage(50) #testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond()) #testObject.setIntAttribute('cat_skill_mod_bonus.@stat_n:precision_modified', 35) #object.addSkillMod('kinetic' , 0) #object.addSkillMod('energy' , 0) #object.addSkillMod('heat' , 0) #object.addSkillMod('cold' , 0) #object.addSkillMod('acid' , 0) #object.addSkillMod('electricity' , 0) #object.addSkillMod('combat_strikethrough_value' , 50) #object.addSkillMod('display_only_dodge' , 2000) #object.addSkillMod('display_only_parry' , 1000) #object.addSkillMod('display_only_strikethrough' , 500) #object.addSkillMod('display_only_critical' , 2500) #object.addSkillMod('display_only_evasion' , 1000) #object.addSkillMod('display_only_glancing_blow' , 750) #object.addSkillMod('display_only_block' , 2000) #object.addSkillMod('combat_block_value' , 0) # #inventory = object.getSlottedObject('inventory') # #if not inventory: # # return # #inventory.add(testObject) # #testClothing = core.objectService.createObject('object/tangible/wearables/cape/shared_cape_rebel_01.iff', object.getPlanet()) # #testClothing.setCustomName('Test Cape') # #testCloak = core.objectService.createObject('object/tangible/wearables/robe/shared_robe_jedi_dark_s05.iff', object.getPlanet()) # #testCloak.setCustomName('Test Cloak') # #inventory.add(testClothing) # #inventory.add(testCloak) # #profession = object.getSlottedObject('ghost').getProfession() # #if profession == 'commando_1a': # # object.addSkillMod('expertise_devastation_bonus' , 20) # # testObject2 = core.objectService.createObject('object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff', object.getPlanet()) # # testObject2.setCustomName('Test Heavy Weapon') # # testObject2.setStringAttribute('crafter', 'Light') # # testObject2.setDamageType('@obj_attr_n:armor_eff_kinetic') # # testObject2.setElementalType('@obj_attr_n:elemental_heat') # # testObject2.setStringAttribute('cat_wpn_damage.damage', '0-0') # # testObject2.setMinDamage(550) # # testObject2.setMaxDamage(1315) # # testObject2.setElementalDamage(216) # # testObject2.setIntAttribute('cat_wpn_damage.weapon_dps', testObject2.getDamagePerSecond()) # # inventory.add(testObject2) # # addProfessionAbilities(core, object, profession) # heroism1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s10.iff', object.getPlanet()) # heroism1.setStfFilename('static_item_n') # heroism1.setStfName('item_necklace_set_hero_01_01') # heroism1.setDetailFilename('static_item_d') # heroism1.setDetailName('item_necklace_set_hero_01_01') # heroism1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') # heroism1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') # heroism1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') # heroism1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # heroism1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) # heroism1.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(heroism1) # heroism2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet()) # heroism2.setStfFilename('static_item_n') # heroism2.setStfName('item_bracelet_r_set_hero_01_01') # heroism2.setDetailFilename('static_item_d') # heroism2.setDetailName('item_bracelet_r_set_hero_01_01') # heroism2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') # heroism2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') # heroism2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') # heroism2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # heroism2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) # heroism2.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(heroism2) # heroism3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet()) # heroism3.setStfFilename('static_item_n') # heroism3.setStfName('item_bracelet_l_set_hero_01_01') # heroism3.setDetailFilename('static_item_d') # heroism3.setDetailName('item_bracelet_l_set_hero_01_01') # heroism3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') # heroism3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') # heroism3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') # heroism3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # heroism3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) # heroism3.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(heroism3) # heroism4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet()) # heroism4.setStfFilename('static_item_n') # heroism4.setStfName('item_ring_set_hero_01_01') # heroism4.setDetailFilename('static_item_d') # heroism4.setDetailName('item_ring_set_hero_01_01') # heroism4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') # heroism4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') # heroism4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') # heroism4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # heroism4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) # heroism4.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(heroism4) # heroism5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet()) # heroism5.setStfFilename('static_item_n') # heroism5.setStfName('item_ring_a_set_hero') # heroism5.setDetailFilename('static_item_d') # heroism5.setDetailName('item_ring_a_set_hero') # heroism5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1') # heroism5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2') # heroism5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3') # heroism5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # heroism5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30) # heroism5.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(heroism5) return def addProfessionAbilities(core, object, profession): # if profession == 'force_sensitive_1a': # testObject = core.objectService.createObject('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gcw_s01_gen5.iff', object.getPlanet()) # testObject.setCustomName('Lightsaber') # testObject.setStringAttribute('crafter', 'Light') # testObject.setDamageType('@obj_attr_n:armor_eff_energy') # testObject.setElementalType('@obj_attr_n:elemental_cold') # testObject.setStringAttribute('cat_wpn_damage.damage', '0-0') # testObject.setMinDamage(600) # testObject.setMaxDamage(1190) # testObject.setElementalDamage(72) # testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond()) # inventory = object.getSlottedObject('inventory') # inventory.add(testObject) ##Case Sensitive # object.addAbility('fs_sweep_7') # object.addAbility('fs_drain_7') # object.addAbility('forceRun') # object.addAbility('fs_dm_cc_crit_5') # object.addAbility('fs_maelstrom_5') # object.addAbility('fs_ae_dm_cc_6') # object.addAbility('fs_sh_3') # object.addAbility('fs_dm_cc_6') # object.addAbility('fs_dm_7') # object.addAbility('fs_buff_def_1_1') # object.addAbility('fs_buff_ca_1') # object.addAbility('saberBlock') #elif profession == 'medic_1a': # object.addAbility('me_bacta_bomb_5') # object.addAbility('me_bacta_grenade_5') # object.addAbility('me_bacta_ampule_6') # object.addAbility('me_ae_heal_6') # object.addAbility('me_dm_8') # object.addAbility('me_dm_dot_6') # object.addAbility('me_drag_1') # object.addAbility('me_rv_pvp_single') # object.addAbility('me_rv_area') # object.addAbility('me_rv_pvp_area') # object.addAbility('me_reckless_stimulation_6') # object.addAbility('me_sh_1') # object.addAbility('me_stasis_1') # object.addAbility('me_stasis_self_1') # object.addAbility('me_thyroid_rupture_1') # object.addAbility('me_traumatize_5') # object.addAbility('me_induce_insanity_1') #elif profession == 'commando_1a': # object.addAbility('co_del_ae_cc_2_2') # object.addAbility('co_del_ae_dm_3') # object.addAbility('co_del_ae_cc_1_3') # object.addAbility('co_hw_dot') # object.addAbility('co_ae_hw_dot') #elif profession == 'bounty_hunter_1a': #object.addAbility('bh_shields_1') #object.addAbility('bh_dm_8') #object.addAbility('bh_sh_3') #object.addAbility('bh_armor_sprint_1') #object.addAbility('bh_prescience') #object.addAbility('bh_dm_crit_8') #object.addAbility('crippleShot') #object.addAbility('bh_fumble_6') #object.addAbility('bh_intimidate_6') #object.addAbility('bh_flawless_strike') # direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet()) # direfate1.setStfFilename('static_item_n') # direfate1.setStfName('item_necklace_set_bh_utility_b_01_01') # direfate1.setDetailFilename('static_item_d') # direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01') # direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) # direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) # direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(direfate1) # direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet()) # direfate2.setStfFilename('static_item_n') # direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01') # direfate2.setDetailFilename('static_item_d') # direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01') # direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) # direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) # direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(direfate2) # direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet()) # direfate3.setStfFilename('static_item_n') # direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01') # direfate3.setDetailFilename('static_item_d') # direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01') # direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) # direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) # direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(direfate3) # direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet()) # direfate4.setStfFilename('static_item_n') # direfate4.setStfName('item_ring_set_bh_utility_b_01_01') # direfate4.setDetailFilename('static_item_d') # direfate4.setDetailName('item_ring_set_bh_utility_b_01_01') # direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) # direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) # direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(direfate4) # direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet()) # direfate5.setStfFilename('static_item_n') # direfate5.setStfName('item_ring_a_set_bh_utility_b') # direfate5.setDetailFilename('static_item_d') # direfate5.setDetailName('item_ring_a_set_bh_utility_b') # direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1) # direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1) # direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(direfate5) # flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet()) # flawless1.setStfFilename('static_item_n') # flawless1.setStfName('item_necklace_set_bh_utility_a_01_01') # flawless1.setDetailFilename('static_item_d') # flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01') # flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1') # flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2') # flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3') # flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(flawless1) # flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet()) # flawless2.setStfFilename('static_item_n') # flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01') # flawless2.setDetailFilename('static_item_d') # flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01') # flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(flawless2) # flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet()) # flawless3.setStfFilename('static_item_n') # flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01') # flawless3.setDetailFilename('static_item_d') # flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01') # flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(flawless3) # flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet()) # flawless4.setStfFilename('static_item_n') # flawless4.setStfName('item_ring_set_bh_utility_a_01_01') # flawless4.setDetailFilename('static_item_d') # flawless4.setDetailName('item_ring_set_bh_utility_a_01_01') # flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(flawless4) # flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet()) # flawless5.setStfFilename('static_item_n') # flawless5.setStfName('item_ring_a_set_bh_utility_a') # flawless5.setDetailFilename('static_item_d') # flawless5.setDetailName('item_ring_a_set_bh_utility_a') # flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1') # flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2') # flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3') # flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30) # flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(flawless5) # enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet()) # enforcer1.setStfFilename('static_item_n') # enforcer1.setStfName('item_necklace_set_bh_dps_01_01') # enforcer1.setDetailFilename('static_item_d') # enforcer1.setDetailName('item_necklace_set_bh_dps_01_01') # enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') # enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') # enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) # enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(enforcer1) # enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet()) # enforcer2.setStfFilename('static_item_n') # enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01') # enforcer2.setDetailFilename('static_item_d') # enforcer2.setDetailName('item_bracelet_r_set_dps_01_01') # enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') # enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') # enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) # enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) # inventory = object.getSlottedObject('inventory') # if not inventory: # return # inventory.add(enforcer2) # enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet()) # enforcer3.setStfFilename('static_item_n') # enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01') #enforcer3.setDetailFilename('static_item_d') # enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01') # enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') # enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') # enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') #enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) # enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) # enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) # enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) #inventory = object.getSlottedObject('inventory') #if not inventory: # return #inventory.add(enforcer3) #enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet()) #enforcer4.setStfFilename('static_item_n') #enforcer4.setStfName('item_ring_set_bh_dps_01_01') #enforcer4.setDetailFilename('static_item_d') #enforcer4.setDetailName('item_ring_set_bh_dps_01_01') #enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') #enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') #enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) #enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) #inventory = object.getSlottedObject('inventory') #if not inventory: # return #inventory.add(enforcer4) #enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet()) #enforcer5.setStfFilename('static_item_n') #enforcer5.setStfName('item_ring_a_set_bh_dps') #enforcer5.setDetailFilename('static_item_d') #enforcer5.setDetailName('item_ring_a_set_bh_dps') #enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1') #enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2') #enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3') #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1) #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1) #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1) #enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1) #inventory = object.getSlottedObject('inventory') #if not inventory: # return #inventory.add(enforcer5) #return #return return