import sys def setup(core, actor, buff): core.skillModService.addSkillMod(actor, 'combat_strikethrough_value', 3) core.skillModService.addSkillMod(actor, 'expertise_critical_niche_all', 20) core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 2) return def removeBuff(core, actor, buff): core.skillModService.deductSkillMod(actor, 'combat_strikethrough_value', 3) core.skillModService.deductSkillMod(actor, 'expertise_critical_niche_all', 20) core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 2) return