import sys def setup(core, actor, buff): core.skillModService.addSkillMod(actor, 'combat_strikethrough_value', 4) core.skillModService.addSkillMod(actor, 'expertise_critical_niche_all', 29) core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 4) return def removeBuff(core, actor, buff): core.skillModService.deductSkillMod(actor, 'combat_strikethrough_value', 4) core.skillModService.deductSkillMod(actor, 'expertise_critical_niche_all', 29) core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 4) return