import sys def setup(core, actor, buff): core.skillModService.addSkillMod(actor, 'display_only_parry', 1000 + (actor.getSkillModBase('expertise_saber_block') * 100)) return def removeBuff(core, actor, buff): core.skillModService.deductSkillMod(actor, 'display_only_parry', 1000 + (actor.getSkillModBase('expertise_saber_block') * 100)) return