import sys def setup(): return def run(core, actor, target, commandString): level = actor.getLevel() command = 'SmokeBomb1' effect = 'clienteffect/entertainer_smoke_bomb_level_1.cef' rLevel = 50 # minimum level to perform this effect if commandString is None or commandString == '': if level >= 90: command = 'SmokeBomb3' effect = 'clienteffect/entertainer_smoke_bomb_level_3.cef' elif level >= 75: command = 'SmokeBomb2' effect = 'clienteffect/entertainer_smoke_bomb_level_2.cef' if commandString is not None: if commandString == '2': command = 'SmokeBomb2' effect = 'clienteffect/entertainer_smoke_bomb_level_2.cef' rLevel = 75 elif commandString == '3': command = 'SmokeBomb3' effect = 'clienteffect/entertainer_smoke_bomb_level_3.cef' rLevel = 90 if level < rLevel: actor.sendSystemMessage('@performance:effect_lack_skill_self', 0) return if core.entertainmentService.performEffect(actor, command, effect, target) is True: actor.sendSystemMessage('@performance:effect_perform_smoke_bomb', 0) return