import sys import time def setup(core, actor, target, command): return def run(core, actor, target, commandstring): stcSvc = core.staticService objSvc = core.objectService object = objSvc.createObject('object/tangible/terminal/shared_terminal_travel_instant_privateer.iff', actor.getPlanet(), (actor.getWorldPosition().x)+5, actor.getWorldPosition().z, actor.getWorldPosition().y) if actor.getAttachment("itv") is None: if core.gcwService.isInPvpZone is True: actor.sendSystemMessage('@travel:no_pickup_in_pvp', 0) return if actor.getCombatFlag() == 1: actor.sendSystemMessage('@travel:in_combat', 0) return if core.terrainService.canBuildAtPosition(actor, actor.getWorldPosition().x, actor.getWorldPosition().z) is True: core.simulationService.add(object, (actor.getWorldPosition().x)+5, actor.getWorldPosition().z) actor.sendSystemMessage('@travel:calling_for_pickup', 0) else: actor.sendSystemMessage('@travel:invalid_pickup_loc', 0) return if core.simulationService.checkForObject(20, actor) is True: actor.sendSystemMessage('@travel:no_pickup_location', 0) return core.travelService.checkForItvTimedDespawn(actor, object) actor.setAttachment("itv", object.getObjectID()) return elif actor.getAttachment("itv") is not None: actor.sendSystemMessage('@travel:pickup_craft_already_out', 0) return return